List of L4D2 Entities
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This page lists all entities which are new or updated in Left 4 Dead 2.
Environment
- env_airstrike_indoors - Adds an airstrike effect for indoors (crumbling ceiling)
- env_airstrike_outdoors - Adds an airstrike effect for outdoors
- env_instructor_hint - Allows creation and control of instructor messages through map logic
Filter
- filter_health - Can filter based on the health of the activator, and wheter they have adrenaline active or not
- filter_melee_damage - Can filter based on melee damage, and the type (all, slash or club)
Function
- func_block_charge - The Charger will not charge through this brush.
- func_instance - An entity for placing an instance of a map file
- func_instance_parms - Controls parameters used in func_instance within an instance
- func_nav_connection_blocker - Blocks nav meshs (on creation) from being connected through it's volume.
- func_playerghostinfected_clip - Blocks ghost infected.
- func_timescale - Adjust the time scale of the server/client through map logic (slow-mo scene at end of Dead Center finale)
Information
- info_ambient_mob_start - Potential starting area for an ambient mob
- info_ambient_mob_end - Potential end area for an ambient mob
- info_ambient_mob - universal ambient mob start/end (use with care)
- info_particle_target - Allows marking areas in the map for particle systems with control points to reference
- info_zombie_border - Zombies will not spawn behind this entity.
Misc
- ambient_music - Can override the Music Director, forcing a custom wav file to play in the music mix layer.
- game_scavenge_progress_display - Allows turning the scavenge score display on/off as well as setting the total items required.
- logic_script - Container for scripts
- player_weapon_strip - removes specific weapon or active weapon
- point_nav_attribute_region - Holds attributes to be applied to regions of nav areas during generation
- prop_mounted_machine_gun - A .50 Cal mounted machine gun.
Note:Currently L4D2 does not support the prop_minigun, so you will need to replace them with this entity instead when updating your addons.
- sound_mix_layer - Allows setting the levels of a specific sound mix layer.
- trigger_active_weapon_detect - Fires output when touched by a player that has a specific weapon active
Weapon/Upgrade Spawn
- upgrade_spawn - Allows the director to place gun upgrades: laser sights, explosive ammo, and incendiary ammo.
- weapon_adrenaline_spawn - A possible spawnpoint for adrenaline
- weapon_chainsaw_spawn - A possible spawnpoint for chainsaws
- weapon_defibrillator_spawn - A possible spawnpoint for defibrillators
- weapon_grenade_launcher_spawn - A possible spawnpoint for grenade launchers
- weapon_item_spawn - A possible spawnpoint for a random item (first aid kits, pills, adrenaline, bile bombs, defibrillators etc.)
- weapon_melee_spawn - A possible spawnpoint for random melee weapons
- weapon_pistol_magnum_spawn - A possible spawnpoint for magnum pistols
- weapon_rifle_ak47_spawn - A possible spawnpoint for AK-47's
- weapon_rifle_desert_spawn - A possible spawnpoint for combat rifles
- weapon_scavenge_item_spawn - A spawnpoint for a scavenge gas can
- weapon_shotgun_chrome_spawn - A possible spawnpoint for chrome shotguns
- weapon_shotgun_spas_spawn - A possible spawnpoint for combat shotgun
- weapon_smg_silenced_spawn - A possible spawnpoint for silenced submachineguns
- weapon_sniper_military_spawn - A possible spawnpoint for military sniper rifles
- weapon_spawn - A possible spawnpoint for random weapons
- weapon_upgradepack_explosive_spawn - A possible spawnpoint for explosive ammo
- weapon_upgradepack_incendiary_spawn - A possible spawnpoint for incendiary ammo
- weapon_vomitjar_spawn - A possible spawnpoint for bile bombs