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- 03:14, 27 August 2025 Clustered shading (hist | edit) [31 bytes] Kr0tchet (talk | contribs) (Redirected page to Clustered Shading) Tag: New redirect
- 20:35, 26 August 2025 $skinnedlods (hist | edit) [229 bytes] Goldermor (talk | contribs) (Created page with "{{LanguageBar}} {{this is a|QC command|name=$skinnedlods|since=as}} It tells the model compiler to not generate new bone weights for $lod models and use their own instead. {{todo|Test presence of it in {{l4d}} and {{l4d2}}.}}")
- 20:07, 26 August 2025 $skinnedLODs (hist | edit) [26 bytes] Goldermor (talk | contribs) (Created page with "{{LanguageBar}} {{this is a|QC command|name=$skinnedLODs|since=as}} It tells the model compiler to not generate new bone weights for $lod models and use their own instead. {{todo|Test presence of it in {{l4d}} and {{l4d2}}.}}")
- 01:43, 26 August 2025 Pirates Vikings & Knights II engine branch (hist | edit) [1,627 bytes] Grande1900 (talk | contribs) (Temporary redirect) Tag: New redirect
- 07:50, 23 August 2025 Material Browser (hist | edit) [250 bytes] THE OWL (talk | contribs) (Created page with "{{disambig}} '''Material Browser''' may refer to: * {{assetbrowser|2.bold}} — {{Source 2|1}} asset browser (materials, models, and more); * '''Hammer Texture Browser''' — {{Source|1|nt=3}} material browser, and {{GoldSrc|1}} texture browser.")
- 07:01, 21 August 2025 File Management (hist | edit) [1,705 bytes] SomeoneTookSeven (talk | contribs) (first draft of information)
- 11:09, 19 August 2025 Path vphysics (hist | edit) [946 bytes] Portal2Pal (talk | contribs) (Created page with "{{stub}} {{ent|path_vphysics}} Is a point entity in {{portalrev}}. It pushes objects in it's radius, at the speed defined. {{clarify|What does the keyvalue <code>dampening</code> do?}} {{tip|<code>path_vphysics</code> is very simular to {{ent|path_track}}, meaning that you can shift-drag the paths to create a track.}} == Keyvalues == {{KV|Next Target|intn=target|target_destination|The next path_vphysics in the path.}} {{KV|Speed|intn=speed|float|The speed at which to...")
- 13:40, 16 August 2025 Ent debugkeys (hist | edit) [302 bytes] Electrocutedman (talk | contribs) (Created ent_debugkeys)
- 01:46, 14 August 2025 Zh/Shader Authoring (hist | edit) [7,140 bytes] BlueMicro (talk | contribs) (Created page with "{{subst:#if: Translation of 'Shader Authoring' to '中文' via Template:LanguageBar buttons * * * * * * * * * * * * * * * * * * * * * * * * * * * *...")
- 11:34, 12 August 2025 Prop surgerybot (hist | edit) [1,547 bytes] MyGamepedia (talk | contribs) (Created page with "{{CDA|CProp_Qe_SurgeryBot|CBaseAnimating|CBaseEntity|}} 500px||thumb|right|The surgery robot in '''Questionable Ethics''' chapter. {{this is a|model entity|name=prop_surgerybot|game=Black Mesa}} Represents malfunctioning surgery robot from '''Questionable Ethics''' chapter. If this entity is turned on, it deals damage and pushes away something when it touches the model (no matter what part of the model is touched) and play '''active'''...")
- 08:08, 12 August 2025 Prop soda (hist | edit) [2,813 bytes] MyGamepedia (talk | contribs) (Created page with "{{ent not in fgd}} {{CDA|CProp_Soda|CBasePickup|CBaseAnimating|CBaseEntity|}} thumb|The three flavors of soft drinks in {{bms|2}}. {{this is a|model entity|name=prop_soda|game=Black Mesa}} It's a soda can from a vending machine that adds 1 point of health when picked up. Replaces deprecated {{ent|item_sodacan}} entity. Used CBasePickup class in Steam versions of the game as a base class, the mod version uses ...")
- 14:17, 10 August 2025 Block los (hist | edit) [27 bytes] NinjaV (talk | contribs) (redirect page) Tag: New redirect
- 14:17, 10 August 2025 Block LOS (hist | edit) [27 bytes] NinjaV (talk | contribs) (redirect page) Tag: New redirect
- 09:49, 8 August 2025 1187 (hist | edit) [420 bytes] NinjaV (talk | contribs) (added small page about 1187 (stub))
- 09:12, 8 August 2025 Lights.rad/Portal 2 (hist | edit) [2,697 bytes] NinjaV (talk | contribs) (portal 2 lights.rad)
- 09:05, 8 August 2025 Lights.rad/Team Fortress 2 (hist | edit) [6,490 bytes] NinjaV (talk | contribs) (tf2 lights.rad)
- 08:57, 8 August 2025 Lights.rad/Portal (hist | edit) [2,434 bytes] NinjaV (talk | contribs) (portal lights.rad)
- 20:50, 7 August 2025 Zh/$envmapmask (hist | edit) [7,303 bytes] MoRanYue (talk | contribs) (Created page with "{{subst:#if: Translation of '$envmapmask' to '中文' via Template:LanguageBar buttons * * * * * * * * * * * * * * * * * * * * * * * * * * * *...")
- 10:09, 7 August 2025 Revelations 2012/Scripting/Script Functions (hist | edit) [9,167 bytes] Mv (talk | contribs) (Create list of Revelations 2012 script functions)
- 10:03, 7 August 2025 Dino D-Day/Scripting/Script Functions (hist | edit) [18,280 bytes] Mv (talk | contribs) (Create list of Dino D-Day VScript functions)
- 08:21, 6 August 2025 $defaultfadeout (hist | edit) [203 bytes] Robotboy655 (talk | contribs) (stub)
- 08:20, 6 August 2025 $defaultfadein (hist | edit) [201 bytes] Robotboy655 (talk | contribs) (stub)
- 08:19, 6 August 2025 $lcaseallsequences (hist | edit) [163 bytes] Robotboy655 (talk | contribs) (stub)
- 08:17, 6 August 2025 $internalname (hist | edit) [306 bytes] Robotboy655 (talk | contribs) (create stub for this command.)
- 08:13, 6 August 2025 $phyname (hist | edit) [161 bytes] Robotboy655 (talk | contribs) (add stub page for this command.)
- 19:55, 5 August 2025 Lights.rad/Half-Life: Source (hist | edit) [4,494 bytes] Grande1900 (talk | contribs) (Created page with "This is a RAD file from {{hls|2}}. == lights.rad == {{textfile|rad}} {{codeblock|lang=rad|src=hl1/hl1_pak.vpk/lights.rad|<!-- --><nowiki>lights/fluorescentcool001a 189 231 232 350 lights/fluorescentcool001b 236 255 182 350 lights/fluorescentcool002a 189 231 232 400 lights/fluorescentcool002b 236 255 182 400 lights/fluorescentcool003a 189 231 232 300 lights/fluorescentwarm001a 239 216 193 350 lights/fluorescentwarm002a 239 216 193 400 lights/fluorescentwhite001a 245 2...")
- 18:47, 5 August 2025 Gauntlet Finale (hist | edit) [47 bytes] Alexiscoutinho (talk | contribs) (Redirected page to L4D2 Level Design/Gauntlet Finale) Tag: New redirect
- 03:21, 5 August 2025 Gamepad UI (hist | edit) [32 bytes] Kr0tchet (talk | contribs) (Redirected page to Gamepad UI in mods) Tag: New redirect
- 15:12, 4 August 2025 Chaos Engine (hist | edit) [27 bytes] NinjaV (talk | contribs) (Redirected page to Strata Source) Tag: New redirect
- 14:49, 4 August 2025 E120 (hist | edit) [40 bytes] NinjaV (talk | contribs) (Redirected page to Transmissions: Element 120) Tag: New redirect
- 14:40, 4 August 2025 Light-emitting Materials (hist | edit) [22 bytes] NinjaV (talk | contribs) (redirect page) Tag: New redirect
- 14:38, 4 August 2025 Texlights (hist | edit) [22 bytes] NinjaV (talk | contribs) (redirect) Tag: New redirect
- 10:55, 4 August 2025 Prop flare (hist | edit) [2,093 bytes] MyGamepedia (talk | contribs) (Created page with "{{CDA|CProp_Flare|CPhysicsProp|CBreakableProp|CBaseProp|CBaseAnimating|CBaseEntity|}} 70px||thumb|right|Default model skin. 70px||thumb|right|Burnt skin. {{this is a|model entity|name=prop_flare|game=Black Mesa}} A physics prop that represents emergency flare. Can be used by a {{ent|player}} to light way and protect self by using it to ignite zombies and Npc hea...")
- 03:56, 4 August 2025 Newlight spot (hist | edit) [41 bytes] MyGamepedia (talk | contribs) (Redirected page to NewLight Spot) Tag: New redirect
- 03:51, 4 August 2025 Newlight dir (hist | edit) [39 bytes] MyGamepedia (talk | contribs) (Redirected page to NewLight Dir) Tag: New redirect
- 11:07, 3 August 2025 RAD file (GoldSrc) (hist | edit) [1,956 bytes] NinjaV (talk | contribs) (Split page, added this off main page (scr1) for gldsrc using tabs. did cut and paste og gldsrc info from old single page)
- 21:23, 1 August 2025 Console command flags (hist | edit) [16,721 bytes] Luke18033 (talk | contribs) (Added a dedicated page for console command flags since there is a lot of information on them which was previously being crammed into the bottom of a tutorial page)
- 14:57, 1 August 2025 Hotspot texturing (hist | edit) [4,298 bytes] Ficool2 (talk | contribs) (Created page with "'''Hotspot texturing''' is a method to quickly apply textures to geometry by matching faces to predefined rectangles. This method is especially useful with texture maps consisting of trims and panels, and will allow you to automate a lot of the texture aligning process. thumb|Example of a structure made with a hotspot texture Valve used hotspot texturing extensively in the creation of Half: Life Alyx to create modular geometry with bevelled...") originally created as "Hotspot Texturing"
- 10:34, 31 July 2025 Decrypted mutations (hist | edit) [57 bytes] Alexiscoutinho (talk | contribs) (Redirected page to Left 4 Dead 2/Scripting/Decrypted mutations) Tag: New redirect
- 07:04, 31 July 2025 Day of defeat (hist | edit) [27 bytes] D1M3N$10N (talk | contribs) (Redirected page to Day of Defeat) Tag: New redirect
- 04:36, 31 July 2025 Publishing mods to Steam Workshop (Half-Life 2) (hist | edit) [77 bytes] Kr0tchet (talk | contribs) (Redirected page to Upload mods to Steam Workshop (Half-Life 2)) Tag: New redirect
- 04:26, 31 July 2025 Upload mods to Steam Workshop (Half-Life 2) (hist | edit) [1,217 bytes] Kr0tchet (talk | contribs) (had to create this page so people don't have to look for Steam Guides and find out how to upload addons to HL2.)