Pirates Vikings & Knights II engine branch
		
		
		
		
		
		Jump to navigation
		Jump to search
		
Note:Although it uses Team Fortress 2 engine as a base, this engine does not provide additional features introduced in later versions of Source 2013 Multiplayer and Team Fortress 2 branch.
Tip:The authoring tools for this branch have been released and are available from 
Note:There is no source code for this branch.
		
	
This article has been marked as a candidate for speedy deletion for the following reason:
Administrators / Moderators - Remember to check if anything links here and the page history before deleting.
Not really noteworthy enough to have its own dedicated page, unlike other modified existing branches
If you object to this decision, then please discuss why here (If you make a discussion section also create this redirect page). If this page doesn't meet the criteria for speedy deletion, then please remove this notice, but do not remove it from pages that you have created yourselfAdministrators / Moderators - Remember to check if anything links here and the page history before deleting.
The 
 Pirates Vikings & Knights II engine branch is a third-party 
 Source Engine branch using licensed code, created by Octoshark Studios for Pirates Vikings & Knights II. It is a modified version of 
 Source 2013 Multiplayer with additions from 
 Team Fortress 2.
Features
- Engine
- Edict limit increased to 8192
 - 2x Brush limit
 - 64-bit
 - GrogBot
 - FMOD
 - Maphack
 - VScript (upcoming)
 - Beckmann specular highlighting
 
 
Removed
- DirectX compatibility levels support lower than 9.0 (
dxlevel 90) 
- DirectX compatibility levels support lower than 9.0 (
 
System Requirements
Todo: Put updated system requirements here, the ones on steam are out of date.
Availability and usage
sdkbase_pvkii\bin\ and sdkbase_pvkii\bin\x64.