Pirates Vikings & Knights II engine branch
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Note: Although it uses Team Fortress 2 engine as a base, this engine does not provide additional features introduced in later versions of Source 2013 Multiplayer and Team Fortress 2 branch.
Tip: The authoring tools for this branch have been released and are available from
Note: There is no source code for this branch.
This article has been marked as a candidate for speedy deletion for the following reason: "Not really noteworthy enough to have its own dedicated page, unlike other modified existing branches"
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The
Pirates Vikings & Knights II engine branch is a third-party
Source Engine branch using licensed code, created by Octoshark Studios for Pirates Vikings & Knights II. It is a modified version of
Source 2013 Multiplayer with additions from
Team Fortress 2.
Features
- Engine
- Edict limit increased to 8192
- 2x Brush limit
- 64-bit
- GrogBot
- FMOD
- Maphack
- VScript (upcoming)
- Beckmann specular highlighting
Removed
- DirectX compatibility levels support lower than 9.0 (
dxlevel 90)
- DirectX compatibility levels support lower than 9.0 (
System Requirements
Todo: Put updated system requirements here, the ones on steam are out of date.
Availability and usage
sdkbase_pvkii\bin\ and sdkbase_pvkii\bin\x64.