Zh/Abstract Mapping

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Revision as of 00:46, 1 March 2007 by Antony (talk | contribs)
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Abstract Mapping is a set of articles created to help you transform your abstract mapping ideas like trains and smoke into in-game things. Although it may be difficult to locate the article you are interested in, the information covered in each Abstract Mapping article is useful and can be applied to multiple settings.

弹药 | 生物 | 蚁狮 | 光束和激光 | 线缆和绳子 | 动态的天空与云雾 | 颜色理论 | 战斗 | 联合军 | Compression (Source 1) | | 尘土、雾、烟 | 升降机 | 关卡转换 | 环境光效、太阳、天气、室外 | 爆炸 | 火焰 | 植被 | 玻璃和窗户 | Headcrab | Health | 梯子 | 光效 | 优化] | 物理 | 视网膜扫描仪 | 声效和音乐 | 特效 | 地形 | 火车 | 机枪塔 | | Weapons | 僵尸

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