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There is no single specific elevator entity. Elevators must be constructed from several entities.
Developer 1 enabled.Articles
- Two-stop elevators
 - Multi-stop elevators
 - Advanced elevators — extra features for elevators, such as counterweights and multi-part sliding doors
 
Entities
- func_movelinear — moves along an axis between two points; mainly useful for two-stop elevators
 - func_tracktrain — moves between several points (See Trains); the easiest entity for multi-stop elevators
 - func_door — moves between two positions and can't stop mid-way; only useful for two-stop elevators
 - func_elevator and info_elevator_floor — 

 needed to establish necessary navigation mesh flow. 
Notes
- Doors can be attached to an elevator by parenting them to the elevator.
 - Some logic entities may be required, especially for multi-stop elevators.
 
See Also
External links
- Creating a Working Elevator Tutorial: Adding Sounds Archived from the original on 2008-04-24.
 - Creating a Working Elevator Tutorial: Adding Doors Archived from the original on 2008-04-24.
 - Creating a Working Elevator Tutorial: The Basics Archived from the original on 2008-04-24.
 - HL2 4-floor Elevator Tutorial (sdknuts) Archived from the original on 2008-08-04.
 - TUTORIAL: The Elevator Trifecta (TF2Maps.net)
 - Valve Editing Resource Community: +2 stop elevator (Down) Archived version