Template:Hammer++ compatibility/strings: Difference between revisions

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(Update/added russian translation.)
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| fi = 7
| fi = 7
| hr = 25
| hr = 25
| ru = 18
| ru = 25
| uk = 1
| uk = 1
| vi = 8
| vi = 8
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<onlyinclude>{{#switch:{{{1|}}}
<onlyinclude>{{#switch:{{{1|}}}


| #default = {{Error|Unknown string used: {{{1}}} !}}
| #default = {{#switch:{{Language}}
| #default = {{Error|Unknown string used: {{{1}}} !}}
| ru = {{Error|Указан неизвестный параметр: {{{1}}} !}}
}}


| See Also = {{#switch:{{Language}}
| See Also = {{#switch:{{Language}}
| #default = Hammer++/Bugs and limitations with unsupported games
| #default = Hammer++/Bugs and limitations with unsupported games
| hr = Hammer++/Bugovi i ograničenja s nepodržanim igrama
| hr = Hammer++/Bugovi i ograničenja s nepodržanim igrama
| ru = Hammer++/Ошибки и ограничения в работе с неподдерживаемыми играми
}}
}}


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| #default = In order to use CS:GO Hammer++, you must have the {{code|csgo_legacy}} beta branch installed for {{cs2|4.1}}. The CS:GO Hammer++ no longer receives updates, so it's highly recommended that you use the Garry's Mod version alongside it instead, if you have GMod.
| #default = In order to use CS:GO Hammer++, you must have the {{code|csgo_legacy}} beta branch installed for {{cs2|4.1}}. The CS:GO Hammer++ no longer receives updates, so it's highly recommended that you use the Garry's Mod version alongside it instead, if you have GMod.
| hr = Kako biste koristili CS:GO Hammer++, morate imati instaliranu beta granu {{code|csgo_legacy}} za {{cs2|4.1}}. CS:GO Hammer++ više ne prima ažuriranja, pa se toplo preporučuje da uz njega koristite verziju Garry's Mod, ako imate GMod.
| hr = Kako biste koristili CS:GO Hammer++, morate imati instaliranu beta granu {{code|csgo_legacy}} za {{cs2|4.1}}. CS:GO Hammer++ više ne prima ažuriranja, pa se toplo preporučuje da uz njega koristite verziju Garry's Mod, ako imate GMod.
| ru = Для использования CS:GO Hammer++ должна быть установлена ​​бета-версия csgo_legacy для Counter-Strike 2. CS:GO Hammer++ больше не обновляется, поэтому рекомендуется использовать версию Garry's Mod вместе с ним, если у вас есть GMod.
}}
}}


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| #default = Engine branch (game)
| #default = Engine branch (game)
| hr = Grana pogona (igra)
| hr = Grana pogona (igra)
| ru = Ветвь игровой платформы
}}
}}


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| #default = Need retest using GMOD version.
| #default = Need retest using GMOD version.
| hr = Potrebno je ponovno testiranje pomoću GMOD verzije.
| hr = Potrebno je ponovno testiranje pomoću GMOD verzije.
| ru = Необходимо повторное тестирование с использованием GMOD версии.
}}
}}


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| #default = Errors about reading particles, use {{code|mount.cfg}} to mount Alien Swarm data.{{Note|Functions differently than Hammer, instead of using a [[func_brush]] with name {{code|structure_seal}}, use a normal brush to close your maps.<br>If compiled it forces the map to be fullbright even if there are lights.}}{{Important|use [[func_detail]]s for your entire map as it will generate unwanted portals}}
| #default = Errors about reading particles, use {{code|mount.cfg}} to mount Alien Swarm data.{{Note|Functions differently than Hammer, instead of using a [[func_brush]] with name {{code|structure_seal}}, use a normal brush to close your maps.<br>If compiled it forces the map to be fullbright even if there are lights.}}{{Important|use [[func_detail]]s for your entire map as it will generate unwanted portals}}
| hr = Pogreške oko čitanja čestica, koristite {{code|mount.cfg}} za montiranje podataka o Alien Swarm.{{Note|Funkcionira drugačije od Hammera, umjesto korištenja [[func_brush]] imenom {{code|structure_seal}}, upotrijebite normalni kist za zatvaranje svojih karata.<br>Ako je kompajliran, prisiljava kartu da bude pune svjetlosti čak i ako ima svjetla.}}{{Important|koristite [[func_detail]] za cijelu svoju kartu jer će generirati neželjene portale}}
| hr = Pogreške oko čitanja čestica, koristite {{code|mount.cfg}} za montiranje podataka o Alien Swarm.{{Note|Funkcionira drugačije od Hammera, umjesto korištenja [[func_brush]] imenom {{code|structure_seal}}, upotrijebite normalni kist za zatvaranje svojih karata.<br>Ako je kompajliran, prisiljava kartu da bude pune svjetlosti čak i ako ima svjetla.}}{{Important|koristite [[func_detail]] za cijelu svoju kartu jer će generirati neželjene portale}}
| ru = Ошибки обработки частиц, используйте {{code|mount.cfg}} для подключения данных Alien Swarm.{{Note|Функционирует иначе, чем Hammer, вместо использования [[func_brush]] с именем {{code|structure_seal}} используйте обычный элемент для закрытия карт.<br>Если скомпилировано, карта будет засвеченной, даже при наличии источников света.}}{{Important|Используйте [[func_detail]] по всей карте, так как это приведёт к появлению нежелательных порталов}}
}}
}}


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| #default = Identical to {{l4d|4.1}}, without the Steam rejection, only displaying error on console and unable to interact with the menu when exiting the map.<br>{{fix|Remove the {{code|steam_appid.txt}} from the {{path|hammerplusplus}} folder.}}
| #default = Identical to {{l4d|4.1}}, without the Steam rejection, only displaying error on console and unable to interact with the menu when exiting the map.<br>{{fix|Remove the {{code|steam_appid.txt}} from the {{path|hammerplusplus}} folder.}}
| hr = Identično {{l4d|4.1}}, bez Steam odbijanja, samo prikazuje grešku na konzoli i ne može komunicirati s izbornikom pri izlasku iz karte.<br>{{fix|Uklonite {{code|steam_appid.txt}} iz mape {{path|hammerplusplus}}.}}
| hr = Identično {{l4d|4.1}}, bez Steam odbijanja, samo prikazuje grešku na konzoli i ne može komunicirati s izbornikom pri izlasku iz karte.<br>{{fix|Uklonite {{code|steam_appid.txt}} iz mape {{path|hammerplusplus}}.}}
| ru = Аналогично {{l4d|4.1}}, но без отлонения Steam, при этом ошибка отображается в консоли и невозможно взаимодействовать с меню после выхода с карты.
| ru = Аналогично {{l4d|4.1}}, но без отклонения Steam, при этом ошибка отображается в консоли и невозможно взаимодействовать с меню после выхода с карты.
}}
}}


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| #default = Install to {{src13sp|4.1|nt=0|addtext='s}} {{path|bin}} folder and [[Hammer++/Docs/Installation for Other Games|add a game configuration pointing to the mod]]; the {{src13sp|4.1|nt=1}} compilers generate BSPs that are compatible with {{src07|4.1}}.
| #default = Install to {{src13sp|4.1|nt=0|addtext='s}} {{path|bin}} folder and [[Hammer++/Docs/Installation for Other Games|add a game configuration pointing to the mod]]; the {{src13sp|4.1|nt=1}} compilers generate BSPs that are compatible with {{src07|4.1}}.
| hr = Instalirajte u mapu {{src13sp|4.1|nt=0}} {{path|bin}} i [[Hammer++/Docs/Installation for Other Games|dodajte konfiguraciju igre koja ukazuje na mod]]; prevoditelji {{src13sp|4.1|nt=1}} generiraju BSP-ove koji su kompatibilni s {{src07|4.1}}.
| hr = Instalirajte u mapu {{src13sp|4.1|nt=0}} {{path|bin}} i [[Hammer++/Docs/Installation for Other Games|dodajte konfiguraciju igre koja ukazuje na mod]]; prevoditelji {{src13sp|4.1|nt=1}} generiraju BSP-ove koji su kompatibilni s {{src07|4.1}}.
| ru = Установите в директорию {{path|bin}} {{src13sp|4.1|nt=0|addtext='s}} и [[Hammer++/Docs/Installation for Other Games|добавьте конфигурацию модицикации]], компиляторы {{src13sp|4.1|nt=1}} создают BSP-карты совместимые с {{src07|4.1}}.
| ru = Установите в директорию {{path|bin}} {{src13sp|4.1|nt=0|addtext='s}} и [[Hammer++/Docs/Installation for Other Games|добавьте конфигурацию модификации]], компиляторы {{src13sp|4.1|nt=1}} создают BSP-карты совместимые с {{src07|4.1}}.
}}
}}


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| ru = Требуется изменение FGD-файлов Postal 3; Рекомендуется использовать компиляторы Postal 3; Некоторые функции Hammer из Postal 3 отсутствуют, например, 'заготовки';
| ru = Требуется изменение FGD-файлов Postal 3; Рекомендуется использовать компиляторы Postal 3; Некоторые функции Hammer из Postal 3 отсутствуют, например, 'заготовки';
Требуется установить Source SDK Base 2013 MP/SP; Для загрузки ресурсов требуется привязка к директории {{path|sourcetest}} в SDK Base;  
Требуется установить Source SDK Base 2013 MP/SP; Для загрузки ресурсов требуется привязка к директории {{path|sourcetest}} в SDK Base;  
Hammer++ завершит работу с ошибкой, если он будет помещен в директорию {{path|bin}} Postal 3.
Hammer++ завершит работу с ошибкой, если он будет помещён в директорию {{path|bin}} Postal 3.
}}
}}


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| jbep3 Notes = {{#switch: {{Language}}
| jbep3 Notes = {{#switch: {{Language}}
| #default = Install to game's {{path|bin/win32}} folder normally.{{confirm}}<br>FGD must be modified to replace {{code|soundscape}} and {{code|sky}} KVs with {{code|string}}.<br>As CSGO version of Hammer++ is frozen on an older version, it may be desirable to use {{gmod}} H++ alongside the native CSGO version, to take advantage of newer features like [[Propper++]].
| #default = Install to game's {{path|bin/win32}} folder normally.{{confirm}}<br>FGD must be modified to replace {{code|soundscape}} and {{code|sky}} KVs with {{code|string}}.<br>As CSGO version of Hammer++ is frozen on an older version, it may be desirable to use {{gmod}} H++ alongside the native CSGO version, to take advantage of newer features like [[Propper++]].
| ru = Обычная установка в директорию {{path|bin}} игры.{{confirm}}<br>Требуется изменение FGD-файлов, с заменой {{code|soundscape}} и {{code|sky}} KV на {{code|string}}.<br>Так как версия Hammer++ для CSGO больше не обновляется, желательно использовать {{gmod}} H++ вместе с обычной версией CSGO, чтобы воспользоваться новыми функциями, такими как [[Propper++|Реквизитор++]].
}}
}}


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| #default = See [[Hammer++/Docs/Installation_for_Source_2006_games|Installation for Source 2006 games]]. Don't forget that {{src06|3.1}} games will have less textures (including tools textures such as [[Tool_textures_(Source)#skybox2d|2D Skybox]]), differences in LDR + HDR lighting compared to Source 2007 and later (including Hammer++ lighting preview). So remember to run both Source 2006's Hammer and Hammer++ and check see if the same texture exists in Texture Browser on Source 2006's Hammer before adding it to the map.  
| #default = See [[Hammer++/Docs/Installation_for_Source_2006_games|Installation for Source 2006 games]]. Don't forget that {{src06|3.1}} games will have less textures (including tools textures such as [[Tool_textures_(Source)#skybox2d|2D Skybox]]), differences in LDR + HDR lighting compared to Source 2007 and later (including Hammer++ lighting preview). So remember to run both Source 2006's Hammer and Hammer++ and check see if the same texture exists in Texture Browser on Source 2006's Hammer before adding it to the map.  
| hr = Pogledajte [[Hammer++/Docs/Installation_for_Source_2006_games|Instalacija za igre Source 2006]]. Ne zaboravite da će {{src06|3.1}} igre imati manje tekstura (uključujući teksture alata kao što je [[Tool_textures_(Source)#skybox2d|2D Skybox]]), razlike u LDR + HDR osvjetljenju u usporedbi sa Source 2007 i novijim (uključujući pregled rasvjete Hammer++). Stoga ne zaboravite pokrenuti i Source 2006 Hammer i Hammer++ i provjeriti postoji li ista tekstura u Texture Browseru na Source 2006 Hammer prije nego što je dodate na kartu.
| hr = Pogledajte [[Hammer++/Docs/Installation_for_Source_2006_games|Instalacija za igre Source 2006]]. Ne zaboravite da će {{src06|3.1}} igre imati manje tekstura (uključujući teksture alata kao što je [[Tool_textures_(Source)#skybox2d|2D Skybox]]), razlike u LDR + HDR osvjetljenju u usporedbi sa Source 2007 i novijim (uključujući pregled rasvjete Hammer++). Stoga ne zaboravite pokrenuti i Source 2006 Hammer i Hammer++ i provjeriti postoji li ista tekstura u Texture Browseru na Source 2006 Hammer prije nego što je dodate na kartu.
| ru = Ознакомьтесь [[Hammer++/Docs/Installation_for_Source_2006_games|Установкой для Source 2006 игр]]. Не забывайте, что в играх {{src06|3.1}} используется меньше текстур (включая служебные, такие как [[Tool_textures_(Source)#skybox2d|2D Skybox]]), различия в освещении LDR + HDR в сравнении с Source 2007 и более поздними версиями (включая предварительный просмотр освещения Hammer++). Поэтому не забудьте запустить и Hammer, и Hammer++ из Source 2006, чтобы проверить, существует ли та же текстура в Обозревателе текстур на Hammer из Source 2006, прежде чем использовать её.
}}
}}


}}</onlyinclude>
}}</onlyinclude>

Revision as of 04:22, 17 May 2025

English (en)Suomi (fi)Hrvatski (hr)Русский (ru)Українська (uk)Tiếng Việt (vi)中文 (zh)
Icon-settings.png
Subpage of strings
It contains various translatable and untranslatable strings that are used in the template or anywhere else.
Icon-gnome-document-open.pngDocumentation
Number of strings:29
Approximate status of translation:English (en) 100% Suomi (fi) 24.14% Hrvatski (hr) 86.21% Русский (ru) 86.21% Українська (uk) 3.45% Tiếng Việt (vi) 27.59% 中文 (zh) 24.14% 

Other

  • Hammer++/Bugs and limitations with unsupported games
  • In order to use CS:GO Hammer++, you must have the csgo_legacy beta branch installed for Counter-Strike 2 Counter-Strike 2. The CS:GO Hammer++ no longer receives updates, so it's highly recommended that you use the Garry's Mod version alongside it instead, if you have GMod.

Header

  • Game
  • Hammer++ Version
  • Engine branch (game)

Game/tool notes

  • Notes
  • Retest using GMOD: Need retest using GMOD version.

Generic

  • Install to game's 🖿bin folder normally.

Generic x64

  • Install to game's 🖿bin/x64 folder normally.

Alien Swarm Alien Swarm

  • Errors about reading particles, use mount.cfg to mount Alien Swarm data.
    Note.pngNote:Functions differently than Hammer, instead of using a func_brush with name structure_seal, use a normal brush to close your maps.
    If compiled it forces the map to be fullbright even if there are lights.
    Icon-Important.pngImportant:use func_details for your entire map as it will generate unwanted portals

Black Mesa Black Mesa

Garry's Mod Garry's Mod

Half-Life: Source Half-Life: Source

Half-Life Deathmatch: Source Half-Life Deathmatch: Source

Left 4 Dead Left 4 Dead

  • L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: STEAM validation rejected and unable to interact with the menu after pressing ok.
    PlacementTip.pngWorkaround:Before compiling the map, check the box Don't run the game after compiling and then compile the map, after it has been compiled, enter Left 4 Dead and via console, type: map <map name>.
    Tip.pngTip:You can enable dev by going to manage < properties and on Launch options, type: -dev 1.
    Note.pngFix:Remove the steam_appid.txt from the 🖿hammerplusplus folder.

Left 4 Dead 2 Left 4 Dead 2

  • Identical to Left 4 Dead Left 4 Dead, without the Steam rejection, only displaying error on console and unable to interact with the menu when exiting the map.
    Note.pngFix:Remove the steam_appid.txt from the 🖿hammerplusplus folder.

Mapbase Mapbase

Momentum Mod Momentum Mod

  • [confirm]

Source Filmmaker Source Filmmaker

Portal 2: Community Edition Portal 2: Community Edition

  • Check out the issues on the relevant subpage. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to Strata Hammer Strata Hammer.

Postal III Postal III

  • Requires modification to Postal 3's FGD file(s); Recommended to use Postal 3's compilers instead; Some Hammer features from Postal 3's are missing like 'prefabs' (not to be confused with Prefab on Hammer);

Requires Source SDK Base 2013 MP/SP to be installed; Requires folder linking inside SDK Base's 🖿sourcetest folder to load assets; Hammer++ will crash if placed inside Postal 3's 🖿bin folder.

Hunt Down the Freeman Hunt Down the Freeman

Source 2006 Source 2006

  • See Installation for Source 2006 games. Don't forget that Source 2006 games will have less textures (including tools textures such as 2D Skybox), differences in LDR + HDR lighting compared to Source 2007 and later (including Hammer++ lighting preview). So remember to run both Source 2006's Hammer and Hammer++ and check see if the same texture exists in Texture Browser on Source 2006's Hammer before adding it to the map.

Titanfall Titanfall

  • [confirm]

Team Fortress 2 Classic Team Fortress 2 Classic

Jabroni Brawl: Episode 3 Jabroni Brawl: Episode 3

  • Install to game's 🖿bin/win32 folder normally.[confirm]
    FGD must be modified to replace soundscape and sky KVs with string.
    As CSGO version of Hammer++ is frozen on an older version, it may be desirable to use Garry's Mod H++ alongside the native CSGO version, to take advantage of newer features like Propper++.


Unknown string used: {{{1}}} !