Player: Difference between revisions
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Note:Keyvalues, inputs, outputs and Dimensions vary depending on game and engine version.
Tip:In singleplayer, a pointer to the player can be acquired by using
Important:This is a preserved entity in 








.
If the game has round restart mechanics this entity may not behave as expected:
Important:This entity is not intended to be placed in a map manually. Doing so will result in an instant fatal error on map load!
Note:Keyvalues can be changed on a player with AddOutput.
No edit summary |
(→Keyvalues: Added Half-Life 2) |
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{{KV|Maximum Health|intn=max_health|integer|The value of "health" cannot exceed this.}} | {{KV|Maximum Health|intn=max_health|integer|The value of "health" cannot exceed this.}} | ||
{{KV|Base Velocity|intn=BaseVelocity|Vector|Adds to the velocity of the player. <br>Format:<code> <x> <y> <z> </code>|nofgd=1}} | {{KV|Base Velocity|intn=BaseVelocity|Vector|Adds to the velocity of the player. <br>Format:<code> <x> <y> <z> </code>|nofgd=1}} | ||
:{{todo|Test for games other than {{portal}}{{portal2}}{{tf2}}}} | :{{todo|Test for games other than {{half-Life 2}}{{portal}}{{portal2}}{{tf2}}}} | ||
== Inputs == | == Inputs == |
Revision as of 17:05, 4 September 2024
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... Game Specific ... |
player
is a point entity available in all Source games. The player itself or a bot. NPCs are not players. This entity still exists even if the player is dead.


UTIL_GetLocalPlayer()
.










If the game has round restart mechanics this entity may not behave as expected:
|

Keyvalues

- Health (health) <integer>
- The player's health.
- Maximum Health (max_health) <integer>
- The value of "health" cannot exceed this.
Inputs
- SetHealth <integer >
- Sets the player's health. Values clamped between 0 and
max_health
.
- HandleMapEvent <string >
- Tells the game to perform a function, such as unlock an achievement. Hardcoded for specific map names.
- SetHUDVisibility <boolean > (not in Half-Life 2 games)
- Hides or displays the HUD.
Note:The menu can still be accessed, and some HUD elements such as kill-icons may still be visible.
Bug:In
and
, using this input with a parameter override of 0 will disable any weapon-switching of the target.
Todo: Test in other games.[todo tested in ?]
- SetFogController <string > (not in Half-Life 2 games)
- Sets the env_fog_controller to use.