User:Nescius/sandbox/test/awd/1/2/3/4/5: Difference between revisions

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{{lang|Category:List of Shader Parameters}}
{{Uselangflags
This category lists top-level parameters available in the "Generic" shaders.
| en = 1
| ru = 1
| title = {{autolang|THE OWL's to-do list|ru = Список задач пользователя THE OWL}}
}} __NOTOC__


* Parameters for specialised shaders are documented in the shaders' articles themselves. See [[:Category:List of Shaders]].
{{Note|{{autolang|This page is my to-do list on this wiki|ru=Эта страница - мой список дел на этой вики}}.}}
* Parameters for configuring a single effect are (generally) grouped into a single article. Try searching for a parameter if you can't find it listed.


'''The list is far from complete.''' Please see [[category_talk:List of Shader Parameters|the category talk page]] for a list of suspects; any insights would be warmly welcomed!
{{Category header}}
{{Category newcolumn|rowspan=5|width=50%}}


{{category header|background-color=#E0E0E0|border-color=lightgray}}
= {{autolang|Correct the translation|ru=Исправить перевод}} =
{{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}}
* {{flag|ru}} [[Visibility optimization/ru|Visibility Optimization]]
* {{flag|ru}} [[Intermediate Lighting/ru|Intermediate Lighting]]
* {{flag|ru}} [[Window Lighting:ru|Window Lighting]]
* {{flag|ru}} [[Hammer Cordon Usage:ru|Hammer Cordon Usage]]
* {{flag|ru}} [[Creating a Curved Hallway/ru|Creating a Curved Hallway]]
* {{flag|ru}} [[Faceposer/ru|Faceposer]]
* {{flag|ru}} [[Env cubemap:ru|env_cubemap]]
* {{flag|ru}} [[Env fire:ru|env_fire]]
* {{flag|ru}} [[Worldspawn:ru|worldspawn]]


== Basics ==
== {{autolang|Improve design|ru=Улучшить оформление}} ==
*<code>[[$detail/fr|$detail]]</code>
* {{flag|en}} [[Soundcache]]
* {{flag|en}} [[$notint]]
* {{flag|ru}} [[$alphatest/ru|$alphatest]]


== Transparency ==
== {{autolang|Update images|ru=Обновить изображения}} ==
*<code>[[$translucent/fr|$translucent]]</code>
* Half-Life 2 Weapons
*<code>[[$alpha/fr|$alpha]]</code>
* [[Turrets]]
*<code>[[$nocull:fr|$nocull]]</code>
* [[PaintBlob]]
* [[Adding Light]]
* [[Create traffic lights:ru|Создание светофора]]
* [[Skybox (2D)]]
* [[Leak]]
* [[Saving and Compiling]]
* [[Adding Light]]
* [[Applying Textures]]
* [[Hammer Face Edit Dialog]]
* [[HDR Lighting Basics]]
* [[Creating Brush Entities]]
* [[Left 4 Dead 2 Authoring Tools/it|Left 4 Dead 2 Authoring Tools]] {{flag|it}}
* [[Level Design Introduction (Portal 2)/Getting Started]]
* [[Level Design Introduction (Portal 2)/Your First Level]]
<hr>
* [[Info node air|info_node_air]]
* [[Info node hint|info_node_hint]]
* [[Info node air hint|info_node_air_hint]]
* [[Info node link|info_node_link]]
* [[Info node link controller|info_node_link_controller]]
* [[Info node climb|info_node_climb]]
* [[Info node|info_node]]
* [[Info hint|info_hint]]
* [[Ai sound|ai_sound]]
* [[Ai goal police|ai_goal_police]]
* [[Ai goal lead weapon|ai_goal_lead_weapon]]
* [[Ai goal follow|ai_goal_follow]]
* [[Ai goal lead|ai_goal_lead]]
* [[Scripted sentence|scripted_sequence]]
* [[Npc bullseye|npc_bullseye]]


{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}}
{{Category newcolumn|rowspan=5|width=50%}}


== Lighting ==
= {{autolang|Translate to Russian|ru=Перевести на русский}} =
*<code>[[$bumpmap/fr|$bumpmap]]</code>
* [[J.A.C.K.]]
*<code>[[$selfillum/fr|$selfillum]]</code>


== {{autolang|Use|ru=Задействовать}} {{tl|link=Software page}} ==
* [[Wally]]
* [[Sledge]]
* [[Infestus]]
* [[Metamod (Source)]] (alternative design)


{{category cell|background-color=white|border-color=white}}
== {{autolang|Use|ru=Задействовать}} {{tl|link=MultiPage}} ==
* [[:Category:Interfaces]]


== Reflection ==
== {{autolang|Remove redirect|ru=Удалить перенаправление}} ==
*<code>[[$envmap:fr|$envmap]]</code>
* [[Navigation node]]
*<code>[[$envmapmask/fr|$envmapmask]]</code>
* [[Hint node]]
* [[L4D Level Design:ru|L4D Level Design]] {{flag|ru}}
* {{autolang|L4D Level Design Basics Tutorial|ru = Основные статьи по созданию уровней для Left 4 Dead}} <sup>([[Основные статьи по созданию уровней для Left 4 Dead|1]], [[L4D Level Design Basics Tutorial/ru|2]])</sup>


== {{autolang|Merge|ru=Объединить}} ==
* [[Creating Respawning Dispensers:ko]] with [[TF2/Creating Respawning Dispensers:ko]]


{{category end}}
{{Category end}}
 
__NOTOC__
 
[[Category:French]]

Revision as of 08:10, 4 July 2024

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