Template:L4D level intro pages: Difference between revisions

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m (realise that the "checkpoint" page reverences earier made navmesh. therefore moved all navmesh pages up.)
(use strings from strings subpage instead)
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# [[L4D Level Design/Getting_Started|Getting Started]]
# [[L4D Level Design/Getting_Started|{{L4D level intro pages/strings|Getting Started}}]]
# [[L4D Level Design/Your First L4D Level|Your First L4D Level]]
# [[L4D Level Design/Your First L4D Level|{{L4D level intro pages/strings|Your First L4D Level}}]]
# [[L4D Level Design/Ladders|Ladders]]
# [[L4D Level Design/Ladders|{{L4D level intro pages/strings|Ladders}}]]
# [[L4D Level Design/Visibility|Visibility]]
# [[L4D Level Design/Visibility|{{L4D level intro pages/strings|Visibility}}]]
# [[L4D Level Design/Nav Meshes|Nav Meshes]]
# [[L4D Level Design/Nav Meshes|{{L4D level intro pages/strings|Nav Meshes}}]]
# [[L4D Level Design/Advanced Nav Editing|Advanced Nav Editing]]
# [[L4D Level Design/Advanced Nav Editing|{{L4D level intro pages/strings|Advanced Nav Editing}}]]
# [[L4D Level Design/Nav Flow|Nav Flow]]
# [[L4D Level Design/Nav Flow|{{L4D level intro pages/strings|Nav Flow}}]]
# [[L4D Level Design/Checkpoints|Checkpoints]]'' ([[L4D Level Design/Checkpoint Rooms|Part 2]])''
# [[L4D Level Design/Checkpoints|{{L4D level intro pages/strings|Checkpoints}}]]'' ([[L4D Level Design/Checkpoint Rooms|{{L4D level intro pages/strings|Part 2}}]])''
# [[L4D Level Design/Outdoor Levels|Outdoor Levels]]
# [[L4D Level Design/Outdoor Levels|{{L4D level intro pages/strings|Outdoor Levels}}]]
# [[L4D Level Design/Level Organization|Level Organization]]
# [[L4D Level Design/Level Organization|{{L4D level intro pages/strings|Level Organization}}]]
# [[L4D Level Design/Level Standards|Level Standards]]
# [[L4D Level Design/Level Standards|{{L4D level intro pages/strings|Level Standards}}]]
# [[L4D Level Design/Clip Brushes|Clip Brushes]]
# [[L4D Level Design/Clip Brushes|{{L4D level intro pages/strings|Clip Brushes}}]]
# [[L4D Level Design/Elevators|Elevators]]
# [[L4D Level Design/Elevators|{{L4D level intro pages/strings|Elevators}}]]
# [[L4D Level Design/Panic Events|Panic Events]]
# [[L4D Level Design/Panic Events|{{L4D level intro pages/strings|Panic Events}}]]
# [[L4D Level Design/Breakable Walls|Breakable Walls]]
# [[L4D Level Design/Breakable Walls|{{L4D level intro pages/strings|Breakable Walls}}]]
# [[L4D Level Design/Finale Events Part 1|Finale Events]] ''([[L4D Level Design/Finale Events Part 2|Part 2]], [[L4D Level Design/Finale Events Part 3|Part 3]])''
# [[L4D Level Design/Finale Events Part 1|{{L4D level intro pages/strings|Finale Events}}]] ''([[L4D Level Design/Finale Events Part 2|{{L4D level intro pages/strings|Part 2}}]], [[L4D Level Design/Finale Events Part 3|{{L4D level intro pages/strings|Part 3}}]])''
# [[L4D Level Design/Additional Finale Components|Additional Finale Components]]
# [[L4D Level Design/Additional Finale Components|{{L4D level intro pages/strings|Additional Finale Components}}]]
# [[L4D Level Design/Versus Maps|Versus Maps]]
# [[L4D Level Design/Versus Maps|{{L4D level intro pages/strings|Versus Maps}}]]

Revision as of 16:05, 12 February 2024