Glass & Windows: Difference between revisions
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{{ | {{Abstract Mapping}} __NOTOC__ | ||
==Articles== | |||
*[[Breakable Glass]] | |||
[[ | *[[Glass that starts out broken]] | ||
==Related entities== | |||
*[[func_breakable]] | |||
*[[func_breakable_surf]] | |||
*[[func_physbox]] | |||
==External links== | |||
* [http://www.gmodcentral.com/mirror/akg/tutorials/wiseOnewayGlass.htm One-way Window] | |||
* [http://www.gmodcentral.com/mirror/akg/tutorials/wiseLayeredGlass.htm Layered Window] | |||
* [[Wikipedia:Glass]] | |||
* [[Wikipedia:Window]] |
Revision as of 20:50, 29 April 2006
Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want |
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Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie |