Category:Hammer: Difference between revisions
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The | The {{Hammer|1|nt=1}} is the tool used for designing levels for {{Source|1}} engine games. | ||
It can be used to: | It can be used to: | ||
Revision as of 00:13, 14 April 2023

If you're already familiar with the Hammer editor and are looking for general mapping help, see the Level Design category.
The Valve Hammer Editor is the tool used for designing levels for Source engine games.
It can be used to:
- Create level architecture - geometry, texturing, and lighting.
- Place models ("props") created in 3D modeling packages.
- Place entities for gameplay.
- Script those entities with Inputs and Outputs.
- Add AI navigation nodes for NPCs.
- Compile and run game levels.
Getting Started
Reference |
See also
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Subcategories
This category has the following 11 subcategories, out of 11 total.
C
- Compile errors (37 P)
E
- Entity icons (Source 2) (6 F)
F
H
- Hammer Menus (Source 2) (1 P)
- Hammer Toolbars (10 P)
- Hammer Tools (20 P)
- Hammer++ (9 P, 9 F)
J
- Ja/Hammer Menus (2 P)
R
Pages in category "Hammer"
The following 56 pages are in this category, out of 56 total.