Category:Hammer: Difference between revisions
		
		
		
		
		
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** [[Hammer Window Menu|Window]]  | ** [[Hammer Window Menu|Window]]  | ||
** [[Hammer Help Menu|Help]]  | ** [[Hammer Help Menu|Help]]  | ||
* [[Hammer Dialogs|Dialogs]] -- Reference for dialog boxes and options.  | * [[:Category:Hammer Dialogs|Dialogs]] -- Reference for dialog boxes and options.  | ||
* [[Hammer Toolbars|Toolbars]] -- Description of toolbars and icons.  | * [[Hammer Toolbars|Toolbars]] -- Description of toolbars and icons.  | ||
* [[Hammer Hotkey Reference|Hotkey Reference]] -- Listing of all keyboard shortcuts.  | * [[Hammer Hotkey Reference|Hotkey Reference]] -- Listing of all keyboard shortcuts.  | ||
Revision as of 23:11, 25 March 2006
The Valve Hammer Editor is a 3D design tool used for creating levels for Source engine games.
The Hammer editor can be used for:
- Creating level architecture — geometry, texturing, and lighting.
 - Placing models (props) created in 3D modeling packages, such as XSI.
 - Placing entities for gameplay.
 - Scripting gameplay entities with Inputs and Outputs.
 - Adding AI navigation information for NPCs.
 - Compiling and running game levels.
 
Getting Started
 See also
  | 
Hammer Reference | 
Subcategories
This category has the following 12 subcategories, out of 12 total.
C
- Compile errors (35 P)
 
E
- Entity icons (Source 2) (6 F)
 
F
H
- Hammer entity icons (Source) (empty)
 - Hammer Menus (Source 2) (1 P)
 - Hammer Toolbars (10 P)
 - Hammer Tools (20 P)
 - Hammer++ (9 P, 9 F)
 
J
- Ja/Hammer Menus (2 P)
 
R
Pages in category "Hammer"
The following 56 pages are in this category, out of 56 total.
