Category:Modding: Difference between revisions
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*To get started in programming, see [[:Category:Programming]], beginning perhaps with [[Authoring a Logical Entity]]. | *To get started in programming, see [[:Category:Programming]], beginning perhaps with [[Authoring a Logical Entity]]. | ||
*Get some insight into how to run a good mod team in [[Successful Mod Team Tips]]. | *Get some insight into how to run a good mod team in [[Successful Mod Team Tips]]. | ||
*And while you're at it, read some [[Books|books]] on the subject. | |||
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Revision as of 13:24, 17 February 2006
All about making a Source mod.
Getting Started
- Start with My First Mod or Installing and Debugging the Source Code.
- Then see gameinfo.txt.
- To add maps to your mod, see Adding chapters to your mod.
- To get started in programming, see Category:Programming, beginning perhaps with Authoring a Logical Entity.
- Get some insight into how to run a good mod team in Successful Mod Team Tips.
- And while you're at it, read some books on the subject.
Subcategories
This category has the following 39 subcategories, out of 39 total.
A
- Alien Swarm (53 P)
C
- Counter-Strike 2 Workshop Tools (16 P)
D
- Dota 2 Workshop Tools (288 P)
- Dota 2 创意工坊工具集 (16 P)
E
- Es/Sound System (1 P)
G
- GoldSrc SDK FAQ (empty)
H
- Help Available (39 P)
- Help Wanted (51 P)
- Hr/Material System (2 P)
- Hr/Modeling (empty)
- HUD (7 P)
L
M
P
- Publicity & Publication (17 P)
R
S
- Sound System (72 P)
- Studios (5 P)
T
- The Ship Single Player (3 P)
U
- Uk/Programming (1 P)
- UTIL (72 P)
Z
- Zh/Console variables (empty)
Pages in category "Modding"
The following 102 pages are in this category, out of 102 total.
A
C
H
- Half-Life: Alyx Workshop Tools/Level Design
- Half-Life: Alyx Workshop Tools/Lua Scripting
- Half-Life: Alyx Workshop Tools/Modding/Source2mod
- Half-Life: Alyx Workshop Tools/Modding/Source2mod/Chapter creation
- Half-Life: Alyx Workshop Tools/Modding/Source2mod/Creating a mod
- Half-Life: Alyx Workshop Tools/Modding/Source2mod/Installing a mod
- Half-Life: Alyx Workshop Tools/Modding/Source2mod/Releasing a mod
- Half-Life: Alyx Workshop Tools/Modding/Source2mod/Saving maps ingame
- Half-Life: Alyx Workshop Tools/Modding/Source2mod/Setting a Steam Library icon
M
- Making a Black Mesa Mod
- Making a Mod
- Making Your Portal Mod
- Manipulating the game menu items
- Map Archive Sites
- Maplist Thumbnails
- Mixing Game Content
- Mod Content Usage
- Mod wizard complete
- Zh/Menu Background Map
- Menu Background Map
- Ru/Menu Background Map
- Modifying Source GameUI
- Moving Mod And Source Files
- My First Mod
P
S
- Server Settings GUI
- Setting up an online repository
- Setting up Source SDK Base 2013 Multiplayer
- Setting up Source SDK Base 2013 Singleplayer
- Some Info for Mod Starters
- Source Mod Installers
- SourceScheme.res
- Startup Media
- Startup Video add/edit/remove
- Steam Workshop
- Successful Mod Team Tips
- Swarm Mod wizard complete
- Swarm SDK Create a Mod
X
- XBLAH's Modding Tool/Docs/Game/New Mod
- XBLAH's Modding Tool/Docs/Game/Open Game Folder
- XBLAH's Modding Tool/Docs/Game/Refresh Mods
- XBLAH's Modding Tool/Docs/Mod/Chapters
- XBLAH's Modding Tool/Docs/Mod/Clean Files
- XBLAH's Modding Tool/Docs/Mod/Content Mount
- XBLAH's Modding Tool/Docs/Mod/Delete Mod
- XBLAH's Modding Tool/Docs/Mod/File Explorer
- XBLAH's Modding Tool/Docs/Mod/Game Info
- XBLAH's Modding Tool/Docs/Mod/Menu Items
- XBLAH's Modding Tool/Docs/Mod/Open Mod Folder
- XBLAH's Modding Tool/Docs/Mod/Pack Files Manually
- XBLAH's Modding Tool/Docs/Mod/Pack Subdirectory
- XBLAH's Modding Tool/Docs/Mod/Remove Duplicates
- XBLAH's Modding Tool/Docs/Mod/Run
- XBLAH's Modding Tool/Docs/Mod/Starting Maps
- XBLAH's Modding Tool/Docs/Mod/Unpack Files
- XBLAH's Modding Tool/Docs/Options/Steam Libraries