Animals and Creatures: Difference between revisions
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m (changed Earth Fauna to just Fauna) |
m (→Fauna) |
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==Fauna== | ==Fauna== | ||
<gallery> | <gallery> | ||
Image:Antlion.jpg|[[npc_antlion]] | Image:Antlion.jpg|[[npc_antlion]]...<br />[[Mapping with Antlions|More on Antlions]] | ||
Image:Antlion guard.jpg|[[npc_antlionguard]] | Image:Antlion guard.jpg|[[npc_antlionguard]] | ||
Image:pigeon.jpg|[[npc_pigeon]] | Image:pigeon.jpg|[[npc_pigeon]] |
Revision as of 12:46, 15 January 2006
Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want |
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Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie |
Fauna
Fishies
func_fish_pool — CS:S only
trigger_waterydeath — Effect of leeches in the water visible to player while player in the trigger.