User:TomEdwards/sandbox: Difference between revisions
TomEdwards (talk | contribs) mNo edit summary |
TomEdwards (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
''Here's an idea for improving the Src docs' category pages. I've made two columns (as best I can) and cut down on the number of entries, though there is still plenty of room down the right side. Problems: lots of HTML to handle what the wiki can't, can't have editable sections, can't seem to get cell padding to work, and there's a phantom code box in Abstract Mapping.'' | ''Here's an idea for improving the Src docs' [[:Category:Level Design|category pages]]. I've made two columns (as best I can) and cut down on the number of entries, though there is still plenty of room down the right side. Problems: lots of HTML to handle what the wiki can't, can't have editable sections, can't seem to get cell padding to work, and there's a phantom code box in Abstract Mapping.'' | ||
''If this design doesn't prove too unpopular, I'll add colours to each section too, perhaps even some snazzy 'watermark' backgrounds.'' | <s>''If this design doesn't prove too unpopular, I'll add colours to each section too, perhaps even some snazzy 'watermark' backgrounds.''</s> '''See [[User:Zozart/category_test]]!''' | ||
{| | {| |
Revision as of 10:54, 21 January 2006
Here's an idea for improving the Src docs' category pages. I've made two columns (as best I can) and cut down on the number of entries, though there is still plenty of room down the right side. Problems: lots of HTML to handle what the wiki can't, can't have editable sections, can't seem to get cell padding to work, and there's a phantom code box in Abstract Mapping.
If this design doesn't prove too unpopular, I'll add colours to each section too, perhaps even some snazzy 'watermark' backgrounds. See User:Zozart/category_test!
TutorialsBeginnerFirst steps
Game-specificIntermediate |
ReferenceAbstract MappingAmmunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie Troubleshooting |