User:Zozart/category test: Difference between revisions

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(Reset, because of wiki bug with h-tags)
(design using category templates)
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{{category header|background-color=#E0E0E0|border-color=lightgray}}
{| cellspacing="8px" style='background:#E0E0E0; border: lightgray 1px solid;'
{{category newcolumn|rowspan=5|width=50%|background-color=#F5F5F5|border-color=lightgray}}
| rowspan="6" width="50%" style='background:#F5F5F5; vertical-align: top; padding: 1em; border: lightgray 1px solid;' |


== Getting Started ==
== Getting Started ==
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* [[Bot Navigation for Counter-Strike:Source|Bot Navigation for Counter-Strike: Source]]
* [[Bot Navigation for Counter-Strike:Source|Bot Navigation for Counter-Strike: Source]]


| width="50%" height="20%" style='background: #FBF7EA; vertical-align: top; padding: 1em; border: #E4DCCD 2px solid' |
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}}


== Hammer Editor ==
== Hammer Editor ==
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* [[Hammer Feature Requests]]
* [[Hammer Feature Requests]]


|-
{{category cell|width=50%|background-color=white|border-color=lightgray}}
| height="20%" style='vertical-align: top; padding: 1em; border: lightgray 1px solid;' |


== [[Abstract Mapping]] ==
== [[Abstract Mapping]] ==
{{abstract mapping ideas}}
{{abstract mapping ideas}}


|-
{{category cell|background-color=white|border-color=lightgray}}
| height="20%" style='vertical-align: top; padding: 1em; border: lightgray 1px solid;' |


== Objects ==
== Objects ==
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* [[:Category:NPCs|NPCs (monsters, allies, characters)]]
* [[:Category:NPCs|NPCs (monsters, allies, characters)]]


|-
{{category cell|width=50%|background-color=white|border-color=lightgray}}
| height="20%" style='vertical-align: top; padding: 1em; border: lightgray 1px solid;' |


== Troubleshooting ==
== Troubleshooting ==
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* [[Compile Errors]]
* [[Compile Errors]]


|-
{{category cell|width=50%|background-color=white|border-color=lightgray}}
| height="20%" style='vertical-align: top; padding: 1em; border: lightgray 1px solid;' |


== Design Theory ==
== Design Theory ==
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* [[RAD (technical)]]
* [[RAD (technical)]]


|}
{{category end}}
 


= Wiki markup with dual complex tables, multiple sections and colours =
= Wiki markup with dual complex tables, multiple sections and colours =

Revision as of 16:31, 26 January 2006

Expanded TomEdwards' two-column layout, integrating some of the features from the Main_Page in order to give it a similar style.

Problems with HTML:

  • Mixed HTML and Wiki markup
  • Hard to track opening and closing of <div>s
    • More difficult for users to edit

Versions:


Mixed HTML and Wiki markup

Code using a combination of HTML </div> tags and Wiki markup.


Tutorials

Reference


Wiki markup with simple tables

Only uses Wiki markup, with 2 simple columns.


Getting Started

http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source

Intermediate Topics

http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2

Advanced Techniques

http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source

Abstract Mapping

Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie

Hammer Editor

Objects

Troubleshooting

Design Theory


Wiki markup with complex tables

Uses only Wiki markup, but uses more complex table code to add sections and different color possibilties. Some of the markup could be templated fairly easily.


Getting Started

http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source

Intermediate Topics

http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2

Advanced Techniques

http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source

Hammer Editor

Abstract Mapping

Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie

Objects

Troubleshooting

Design Theory

Wiki markup with dual complex tables, multiple sections and colours

Uses only Wiki markup, but uses more complex table code to add sections and different color possibilties. Some of the markup could be templated fairly easily. As above, uses only Wiki markup and table code. Utilises two nested tables in order to allow independant sections for each column. Each section can be coloured, e.g. the Hammer box (yellow) and the Troubleshooting box (red). Each section also alternates between white and light grey for the background (aside from those boxes with a different colour).

Issues:

  • If more sections were added (especially if in the middle), can be confusing to swap around all the background colours.
  • Two nested tables could be an issue in the name of simplicity.


Getting Started

http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source

Intermediate Topics

http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2

Advanced Techniques

http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source

Hammer Editor

Abstract Mapping

Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie

Objects

Troubleshooting

Design Theory