User:Zozart/category test: Difference between revisions

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(Reset, because of wiki bug with h-tags)
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|style="width:50%;vertical-align: top;"|
|style="width:50%;vertical-align: top;"|
<div align='left' style='width: 97%'>
<div align='left' style='width: 97%'>
<h2>Tutorials</h2>
== Tutorials ==
<div class='capsule'>
<div class='capsule'>
<div class='captop'><div></div></div>
<div class='captop'><div></div></div>
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=== Beginner ===
=== Beginner ===
<div class='categoryboxout' id='beginner' {{CategoryBox}}>
<div class='categoryboxout' id='beginner' {{CategoryBox}}>
<h4>General</h4>
==== General ====
* [[Getting_Started|Building your first room in Hammer]]
* [[Getting_Started|Building your first room in Hammer]]
* [[Introduction to Editing]]
* [[Introduction to Editing]]
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* [[Optimization]]
* [[Optimization]]


<h4>Game-specific</h4>
==== Game-specific ====
<h5>http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source</h5>
=====http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source=====
* [[Making levels for Counter-Strike: Source]]
* [[Making levels for Counter-Strike: Source]]
* [[How To Develop A Map That Works]]
* [[How To Develop A Map That Works]]
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=== Intermediate ===
=== Intermediate ===
<div class='categoryboxout' id='intermediate' {{CategoryBox}}>
<div class='categoryboxout' id='intermediate' {{CategoryBox}}>
<h4>General</h4>
==== General ====
* [[Source Mapping for Half-Life 1 Mappers]]
* [[Source Mapping for Half-Life 1 Mappers]]
* [[Grouping and VisGrouping]]
* [[Grouping and VisGrouping]]
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* [[How to Release A Map]]
* [[How to Release A Map]]


<h4>Game-specific</h4>
==== Game-specific ====
<h5>http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2</h5>
=====http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2=====
* [[Single-Player Mapping Tips]]
* [[Single-Player Mapping Tips]]
* [[:Category:Regions & Atmospheres|Regions & Atmospheres]]
* [[:Category:Regions & Atmospheres|Regions & Atmospheres]]
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=== Advanced ===
=== Advanced ===
<div class='categoryboxout' id='advanced' {{CategoryBox}}>
<div class='categoryboxout' id='advanced' {{CategoryBox}}>
<h4>General</h4>
==== General ====
* [[Advanced Lighting]]
* [[Advanced Lighting]]
* [[Expert compile mode]]
* [[Expert compile mode]]
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* [[Filter Applications]]
* [[Filter Applications]]
* [[Mini-mod tutorial]]
* [[Mini-mod tutorial]]
<h4>Game-specific</h4>
==== Game-specific ====
<h5>http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source</h5>
=====http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source=====
* [[Bot Navigation for Counter-Strike:Source|Bot Navigation for Counter-Strike: Source]]
* [[Bot Navigation for Counter-Strike:Source|Bot Navigation for Counter-Strike: Source]]
</div>
</div>
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<div style='width: 97%'>
<div style='width: 97%'>


<h2>Reference</h2>
== Reference ==
<div align='right'>
<div align='right'>
<div class='capsule'>
<div class='capsule'>
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</div>
</div>
|}
|}


= Wiki markup with simple tables =
= Wiki markup with simple tables =

Revision as of 14:00, 26 January 2006

Expanded TomEdwards' two-column layout, integrating some of the features from the Main_Page in order to give it a similar style.

Problems with HTML:

  • Mixed HTML and Wiki markup
  • Hard to track opening and closing of <div>s
    • More difficult for users to edit

Versions:


Mixed HTML and Wiki markup

Code using a combination of HTML </div> tags and Wiki markup.


Tutorials

Reference


Wiki markup with simple tables

Only uses Wiki markup, with 2 simple columns.


Getting Started

http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source

Intermediate Topics

http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2

Advanced Techniques

http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source

Abstract Mapping

Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie

Hammer Editor

Objects

Troubleshooting

Design Theory


Wiki markup with complex tables

Uses only Wiki markup, but uses more complex table code to add sections and different color possibilties. Some of the markup could be templated fairly easily.


Getting Started

http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source

Intermediate Topics

http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2

Advanced Techniques

http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source

Hammer Editor

Abstract Mapping

Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie

Objects

Troubleshooting

Design Theory


Wiki markup with dual complex tables, multiple sections and colours

Uses only Wiki markup, but uses more complex table code to add sections and different color possibilties. Some of the markup could be templated fairly easily. As above, uses only Wiki markup and table code. Utilises two nested tables in order to allow independant sections for each column. Each section can be coloured, e.g. the Hammer box (yellow) and the Troubleshooting box (red). Each section also alternates between white and light grey for the background (aside from those boxes with a different colour).

Issues:

  • If more sections were added (especially if in the middle), can be confusing to swap around all the background colours.
  • Two nested tables could be an issue in the name of simplicity.


Getting Started

http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source

Intermediate Topics

http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2

Advanced Techniques

http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source

Hammer Editor

Abstract Mapping

Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie

Objects

Troubleshooting

Design Theory