Portal 2 Puzzle Maker/Laser Emitter: Difference between revisions

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[[File:1024_thermaldiscouragement.jpg|thumb|right|300px|Thermal Discouragement Beams in [[Portal 2]].]]
[[File:1024_thermaldiscouragement.jpg|thumb|right|300px|Thermal Discouragement Beams in [[Portal 2]].]]
The '''Laser Emitter''' is a testing element in Portal 2. It emits a laser into a room at a 90 degree angle to the wall on which it is placed. The laser can be used to activate [[Portal 2 Puzzle Maker/Laser Relay|Laser Relays]] and [[Portal 2 Puzzle Maker/Laser Catcher|Laser Catchers]]. The laser can be redirected using the [[Portal 2 Puzzle Maker/Reflection Cube|Reflection Cube]] or through portals. The laser is harmful to the player, though touching it is not immediately fatal. The laser can pass through both [[Portal 2 Puzzle Maker/Glass|Glass and Grating]].
The '''Laser Emitter''' is a testing element in Portal 2. It emits a laser into a room at a 90 degree angle to the wall on which it is placed. The laser can be used to activate [[Portal 2 Puzzle Maker/Laser Relay|Laser Relays]] and [[Portal 2 Puzzle Maker/Laser Catcher|Laser Catchers]]. The laser can be redirected using the [[Portal 2 Puzzle Maker/Reflection Cube|Reflection Cube]] or through portals. The laser is harmful to the player, though touching it is not immediately fatal. The laser can pass through both [[Portal 2 Puzzle Maker/Glass|Glass and Grating]].
== Placement ==
The Laser Emitter is placed by dragging the icon from the left hand panel into the desired position in the editor. It cannot be placed on a wall adjacent to the entrance or exit or an [[Portal 2 Puzzle Maker/Observation Room|Observation Room]]. The Laser Emitter's position within a tile can be tweaked by dragging the diamond-shaped gadget the appears when it is selected.


== Properties ==
== Properties ==
[[Portal 2 Puzzle Maker/Common Issues#Item Entity Costs|Entity Cost]]: '''6'''
* Connect To....
* Connect To....
** Designates an input to activate/deactivate the laser. Can be connected to the [[Portal 2 Puzzle Maker/Button|Button]] (all types), [[Portal 2 Puzzle Maker/Laser Catcher|Laser Catcher]] and [[Portal 2 Puzzle Maker/Laser Relay|Laser Relay]].
** Designates an input to activate/deactivate the laser. Can be connected to the [[Portal 2 Puzzle Maker/Button|Button]] (all types), [[Portal 2 Puzzle Maker/Laser Catcher|Laser Catcher]] and [[Portal 2 Puzzle Maker/Laser Relay|Laser Relay]].
* Start Enabled
* Start Enabled
** Designates whether or not the Laser Emitter is active at map start. If checked, any inputs will switch the laser off.
** Designates whether or not the Laser Emitter is active at map start. If checked, any inputs will switch the laser off.
== Placement ==
The Laser Emitter is placed by dragging the icon from the left hand panel into the desired position in the editor. It cannot be placed on a wall adjacent to the entrance or exit or an [[Portal 2 Puzzle Maker/Observation Room|Observation Room]]. The Laser Emitter's position within a tile can be tweaked by dragging the diamond-shaped gadget the appears when it is selected.


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{{puzzlemaker-navbox}}

Revision as of 16:02, 5 June 2012

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[[::Category:Portal 2 Puzzle Maker|Portal 2 Puzzle Maker | ← :Category:Portal 2 Puzzle Maker|Portal 2 Puzzle Maker ]]
This article contains content specific to the Portal 2 Puzzle Maker. For the Authoring Tools equivalent, see Thermal Discouragement Beam and env_portal_laser.
Thermal Discouragement Beams in Portal 2.

The Laser Emitter is a testing element in Portal 2. It emits a laser into a room at a 90 degree angle to the wall on which it is placed. The laser can be used to activate Laser Relays and Laser Catchers. The laser can be redirected using the Reflection Cube or through portals. The laser is harmful to the player, though touching it is not immediately fatal. The laser can pass through both Glass and Grating.

Properties

Entity Cost: 6

  • Connect To....
  • Start Enabled
    • Designates whether or not the Laser Emitter is active at map start. If checked, any inputs will switch the laser off.

Placement

The Laser Emitter is placed by dragging the icon from the left hand panel into the desired position in the editor. It cannot be placed on a wall adjacent to the entrance or exit or an Observation Room. The Laser Emitter's position within a tile can be tweaked by dragging the diamond-shaped gadget the appears when it is selected.