Animals and Creatures: Difference between revisions
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{{Abstract Mapping}} __NOTOC__ | {{Abstract Mapping}} __NOTOC__ | ||
==Earth Fauna== | ==Earth Fauna== | ||
<gallery> | |||
Image:Antlion.jpg|[[npc_antlion]] | |||
Image:Antlion guard.jpg|[[npc_antlionguard]] | |||
Image:pigeon.jpg|[[npc_pigeon]] | |||
Image:crow.jpg|[[npc_crow]] | |||
< | Image:seagull.jpg|[[npc_seagull]] | ||
</gallery> | |||
==Fishies== | ==Fishies== | ||
<gallary> | |||
Image:ichy.jpg|[[npc_ichthyosaur]] | |||
</gallary> | |||
[[func_fish_pool]] — [[CS:S]] only | |||
[[trigger_waterydeath]] — Effect of leeches in the water<br />visible to player while player in the trigger. | [[trigger_waterydeath]] — Effect of leeches in the water<br />visible to player while player in the trigger. | ||
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==Xen== | ==Xen== | ||
<gallery> | |||
Image:Barnacle.jpg|[[npc_barnacle]] | |||
Image:headcrab.jpg|[[npc_headcrab]] | |||
Image:headcrab_fast.jpg|[[npc_headcrab_fast]] | |||
Image:headcrab_black.jpg|[[npc_headcrab_black]] | |||
< | Image:Vortigaunt.jpg|[[npc_vortigaunt]] | ||
</gallery> | |||
[[Category:Level Design]] | [[Category:Level Design]] |
Revision as of 21:06, 26 October 2005
Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want |
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Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie |
Earth Fauna
Fishies
<gallary> Image:ichy.jpg|npc_ichthyosaur </gallary>
func_fish_pool — CS:S only
trigger_waterydeath — Effect of leeches in the water
visible to player while player in the trigger.