Animals and Creatures: Difference between revisions
Jump to navigation
Jump to search
m (→Earth Fauna) |
m (→Earth Fauna) |
||
Line 10: | Line 10: | ||
! [[npc_crow]] || [[Image:crow.jpg|thumb|100px|none|Crow]] | ! [[npc_crow]] || [[Image:crow.jpg|thumb|100px|none|Crow]] | ||
|- | |- | ||
! [[npc_seagull]] || [[Image:seagull.jpg|thumb|100px|none|Seagull]] | |||
|} | |} | ||
Revision as of 20:55, 26 October 2005
Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want |
---|
Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie |
Earth Fauna
npc_antlion | |
---|---|
npc_antlionguard | |
npc_pigeon | |
npc_crow | |
npc_seagull |
Fishies
- func_fish_pool — CS:S only
- trigger_waterydeath — Effect of leeches in the water visible to player while player in the trigger.
Xen
- Headcrabs