Animals and Creatures: Difference between revisions
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*[[npc_seagull]] | *[[npc_seagull]] | ||
:[[Image:seagull.jpg|thumb|100px|none|Seagull]] | :[[Image:seagull.jpg|thumb|100px|none|Seagull]] | ||
==Fishies== | |||
*[[npc_ichthyosaur]] | |||
*[[func_fish_pool]] — [[CS:S]] only | *[[func_fish_pool]] — [[CS:S]] only | ||
*[[trigger_waterydeath]] — Effect of leeches in the water visible to player while player in the trigger. | *[[trigger_waterydeath]] — Effect of leeches in the water visible to player while player in the trigger. | ||
==Xen== | ==Xen== | ||
*[[npc_barnacle]] | *[[npc_barnacle]] | ||
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*[[npc_vortigaunt]] | *[[npc_vortigaunt]] | ||
:[[Image:Vortigaunt.jpg|thumb|100px|none|Vortigaunt]] | :[[Image:Vortigaunt.jpg|thumb|100px|none|Vortigaunt]] | ||
:[[Image:ichy.jpg|thumb|100px|none|Ichthyosaur]] | :[[Image:ichy.jpg|thumb|100px|none|Ichthyosaur]] | ||
[[Category:Level Design]] | [[Category:Level Design]] |
Revision as of 20:54, 26 October 2005
Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want |
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Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie |
Earth Fauna
Fishies
- npc_ichthyosaur
- func_fish_pool — CS:S only
- trigger_waterydeath — Effect of leeches in the water visible to player while player in the trigger.
Xen
- Headcrabs