Animals and Creatures: Difference between revisions
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==Earth Fauna== | ==Earth Fauna== | ||
*[[npc_antlion]] | *[[npc_antlion]] | ||
:[[Image:Antlion.jpg|thumb|350px|none|Antlion | :[[Image:Antlion.jpg|thumb|350px|none|Antlion]] | ||
*[[npc_antlionguard]] | *[[npc_antlionguard]] | ||
:[[Image:Antlion guard.jpg|thumb|350px|none|Antlion | :[[Image:Antlion guard.jpg|thumb|350px|none|Antlion Guard]] | ||
*[[npc_pigeon]] | *[[npc_pigeon]] | ||
:[[Image:pigeon.jpg|frame|none|Pigeon]] | |||
*[[npc_crow]] | *[[npc_crow]] | ||
:[[Image:crow.jpg|frame|none|Crow]] | |||
*[[npc_seagull]] | *[[npc_seagull]] | ||
:[[Image:seagull.jpg|frame|none|Seagull]] | |||
*[[func_fish_pool]] — [[CS:S]] only | *[[func_fish_pool]] — [[CS:S]] only | ||
*[[trigger_waterydeath]] — Effect of leeches in the water visible to player while player in the trigger. | *[[trigger_waterydeath]] — Effect of leeches in the water visible to player while player in the trigger. | ||
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==Xen== | ==Xen== | ||
*[[npc_barnacle]] | *[[npc_barnacle]] | ||
:[[Image:Barnacle.jpg|frame|none|Barnacle]] | |||
*Headcrabs | *Headcrabs | ||
**[[npc_headcrab]] | **[[npc_headcrab]] | ||
::[[Image:headcrab.jpg|frame|none|Headcrab]] | |||
**[[npc_headcrab_fast]] | **[[npc_headcrab_fast]] | ||
::[[Image:headcrab_fast.jpg|frame|Fast headcrab|none]] | |||
**[[npc_headcrab_black]] | **[[npc_headcrab_black]] | ||
::[[Image:headcrab_black.jpg|thumb|350px|Black headcrab|none]] | |||
**[[npc_zombie]] | **[[npc_zombie]] | ||
::[[Image:zombie.jpg|frame|none|Zombie]] | |||
**[[npc_fastzombie]] | **[[npc_fastzombie]] | ||
::[[Image:Zombie_fast.jpg|frame|none|Fast Zombie]] | |||
**[[npc_poisonzombie]] | **[[npc_poisonzombie]] | ||
::[[Image:zombie_poison.jpg|frame|none|Poison Zombie]] | |||
**[[npc_zombie_torso]] | **[[npc_zombie_torso]] | ||
::[[Image:zombie_torso.jpg|frame|none|Zombie Torso]] | |||
*[[npc_vortigaunt]] | *[[npc_vortigaunt]] | ||
:[[Image:Vortigaunt.jpg|frame|none|Vortigaunt]] | |||
*[[npc_ichthyosaur]] | *[[npc_ichthyosaur]] | ||
:[[Image:ichy.jpg|frame|none|Ichthyosaur]] | |||
[[Category:Level Design]] | [[Category:Level Design]] |
Revision as of 17:19, 26 October 2005
Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want |
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Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie |
Earth Fauna
- func_fish_pool — CS:S only
- trigger_waterydeath — Effect of leeches in the water visible to player while player in the trigger.
Xen
- Headcrabs