Left 4 Dead 2 Level Creation: Difference between revisions
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* [[L4D_Level_Design/Panic_Events|Panic Events]] | * [[L4D_Level_Design/Panic_Events|Panic Events]] | ||
* [[L4D_Level_Design/Breakable_Walls|Breakable Walls]] | [[L4D_Level_Design/Versus_Maps#Making_the_visible_cue_for_breakable_walls|Visible Cue for Breakable Walls]] | * [[L4D_Level_Design/Breakable_Walls|Breakable Walls]] | [[L4D_Level_Design/Versus_Maps#Making_the_visible_cue_for_breakable_walls|Visible Cue for Breakable Walls]] | ||
* Finales | |||
: [[L4D_Level_Design/Finale_Events_Part_1|Standard Finale]] | Gauntlet Finale | Scavenge Finale | Custom Finale | |||
* [[L4D_Level_Design/Finale_Events_Part_1|Finale Events]] | * [[L4D_Level_Design/Finale_Events_Part_1|Finale Events]] | ||
* [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets]] | * [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets]] |
Revision as of 10:11, 30 July 2010
This page contains articles relating specifically to Level Design for Left 4 Dead 2.
For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.