Left 4 Dead 2 Level Creation: Difference between revisions

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* [[L4D2_Level_Design/Instructor_Hints|Instructor Hints]]
* [[L4D2_Level_Design/Instructor_Hints|Instructor Hints]]
* [[L4D2_Level_Design/Boss_Prohibition|Tank & Witch Prohibition]]
* [[L4D2_Level_Design/Boss_Prohibition|Tank & Witch Prohibition]]
* Dynamic Paths
* Hard Rain Storm
* Hard Rain Storm
* Scavenge Finale
* [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}}
* [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}}
: Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | Director Options | Onslaughts | [[L4D2_Vscripts#Decompiling_nuc-files|Official vscripts]]
: Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | Director Options | Onslaughts | [[L4D2_Vscripts#Decompiling_nuc-files|Official vscripts]]

Revision as of 06:52, 26 July 2010

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Left 4 Dead 2 This page contains articles relating specifically to Level Design for Left 4 Dead 2.

For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.

Getting Started

Design Theory

Tutorials and Constructing Elements

Post Processing (Film Grain, Vignette, Local Contrast) | Color Correction
Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | Director Options | Onslaughts | Official vscripts

Gamemodes

Custom Assets

Shipping

addonimage.jpg | Campaign Poster | Map Thumbnail Previews | Outtro Background

Reference Information

VBSP | VVIS | VRAD

Navigation Meshes

General

Left 4 Dead Series

Other