Left 4 Dead 2 Level Creation: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
Line 89: Line 89:
* [[List of L4D2 Missions Files]]
* [[List of L4D2 Missions Files]]
* [[List of L4D2 Cvars]]
* [[List of L4D2 Cvars]]
* Dimensions
* [[Navigation Meshes (L4D)|List of Nav Mesh Attributes]]
* [[Navigation Meshes (L4D)|List of Nav Mesh Attributes]]
* [[Dissection of Official L4D2 Campaigns]]
* [[Dissection of Official L4D2 Campaigns]]
* Dimensions
* [[Expert_compile_mode|Expert Compile Mode]]
* [[Expert_compile_mode|Expert Compile Mode]]
: [[VBSP]] | [[VVIS]] | [[VRAD]]
: [[VBSP]] | [[VVIS]] | [[VRAD]]

Revision as of 10:58, 22 July 2010

Template:Otherlang2

Left 4 Dead 2 This page contains articles relating specifically to Level Design for Left 4 Dead 2.

For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.

Getting Started

Design Theory

Tutorials and Constructing Elements

Post Processing (Film Grain, Vignette, Local Contrast) | Color Correction
Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | Director Options | Onslaughts | Official vscripts

Gamemodes

Custom Assets

Shipping

addonimage.jpg | Campaign Poster | Map Thumbnail Previews | Outtro Background

Reference Information

VBSP | VVIS | VRAD

Navigation Meshes

General

Left 4 Dead Series

Other