Left 4 Dead 2 Level Creation: Difference between revisions

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** [[L4D Level Design/Advanced Nav Editing#Raising/lowering Nav Areas manually|Raising and Lowering Areas]]
** [[L4D Level Design/Advanced Nav Editing#Raising/lowering Nav Areas manually|Raising and Lowering Areas]]
** [[Nav_mode.cfg#Raising a nav area corner|Raising and Lowering Corners]]
** [[Nav_mode.cfg#Raising a nav area corner|Raising and Lowering Corners]]
** Nav GUI
** Fog
** Fog
** [[L4D Level Design/Advanced Nav Editing#Finding problems in your Nav Mesh|Trouble Report]]
** [[L4D Level Design/Advanced Nav Editing#Finding problems in your Nav Mesh|Trouble Report]]

Revision as of 10:51, 22 July 2010

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Left 4 Dead 2 This page contains articles relating specifically to Level Design for Left 4 Dead 2.

For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.

Getting Started

Design Theory

Tutorials and Constructing Elements

Post Processing (Film Grain, Vignette, Local Contrast) | Color Correction
Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | Director Options | Onslaughts | Official vscripts

Gamemodes

Custom Assets

Shipping

addonimage.jpg | Campaign Poster | Map Thumbnail Previews | Outtro Background

Reference Information

VBSP | VVIS | VRAD

Navigation Meshes

General

Left 4 Dead Series

Other