Category:Shader parameters: Difference between revisions

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(it's been three years, they aren't new any more! :P)
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== Lighting ==
== Lighting ==


*<code>[[$bumpmap]]</code> and <code>[[$ssbump]]</code>
* <code>[[$bumpmap]]</code> and <code>[[$ssbump]]</code>
*<code>[[$parallaxmap]]</code>
* <code>[[$parallaxmap]]</code>
*<code>[[$selfillum]]</code>
* <code>[[$selfillum]]</code>
*<code>[[$halflambert]]</code>
* <code>[[$lightwarptexture]]</code>
* <code>[[$halflambert]]</code>


{{category cell|background-color=white|border-color=white}}
{{category cell|background-color=white|border-color=white}}

Revision as of 08:14, 18 August 2009

This category lists top-level parameters available in the "Generic" shaders.

  • Parameters for specialised shaders are documented in the shaders' articles themselves. See Category:List of Shaders.
  • Parameters for configuring a single effect are (generally) grouped into a single article. Try searching for a parameter if you can't find it listed.

The list is far from complete. see the category talk page for a list of those still to be documented. Any insights will be warmly welcomed!

Basics

Adjustment

Transparency

Lighting

Reflection


Optimisation

Subcategories

This category has only the following subcategory.

Pages in category "Shader parameters"

The following 117 pages are in this category, out of 117 total.