Category:Shader parameters: Difference between revisions
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== Reflection == | == Reflection == | ||
*<code>[[$phong]]</code> | *<code>[[$phong]]</code> | ||
*<code>[[$ambientocclusion]] </code> | *<code>[[$ambientocclusion]] </code> (New!) | ||
*<code>[[$envmap]]</code> | *<code>[[$envmap]]</code> | ||
*<code>[[Water (shader)|Water]]</code> (shader) | *<code>[[Water (shader)|Water]]</code> (shader) |
Revision as of 10:35, 27 November 2008
This category lists top-level parameters available in the "Generic" shaders.
- Parameters for specialised shaders are documented in the shaders' articles themselves. See Category:List of Shaders.
- Parameters for configuring a single effect are (generally) grouped into a single article. Try searching for a parameter if you can't find it listed.
The list is far from complete. Please see the category talk page for a list of suspects; any insights would be warmly welcomed!
BasicsAdjustmentTransparency
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Lighting
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Reflection
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Optimisation |
Subcategories
This category has only the following subcategory.
S
- Source base shader parameters (31 P)
Pages in category "Shader parameters"
The following 117 pages are in this category, out of 117 total.
B
C
D
E
- $envmap
- $envmapanisotropy
- $envmapanisotropyscale
- $envmapcontrast
- $envmapframe
- $envmapfresnel
- $envmapfresnelminmaxexp
- $envmaplightscale
- $envmaplightscaleminmax
- $envmapmask
- $envmapmaskframe
- $envmapmaskscale
- $envmapmasktransform
- $envmapmode
- $envmapoptional
- $envmapsaturation
- $envmapsphere
- $envmaptint
- $emissiveblend