Animals and Creatures: Difference between revisions
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{{Abstract Mapping}}__NOTOC__ | {{Abstract Mapping}}__NOTOC__ | ||
==Fauna== | == Fauna == | ||
<gallery> | <gallery> | ||
Image:Antlion.jpg|{{ent|npc_antlion}}...<br />[[Mapping with Antlions|More on Antlions]] | Image:Antlion.jpg|{{ent|npc_antlion}}...<br />[[Mapping with Antlions|More on Antlions]] | ||
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</gallery> | </gallery> | ||
== | == Water creatures == | ||
<gallery> | <gallery> | ||
Image:ichy.jpg|{{ent|npc_ichthyosaur}} | Image:ichy.jpg|{{ent|npc_ichthyosaur}} | ||
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{{ent|trigger_waterydeath}} — Effect of leeches in the water visible to player while player in the trigger. | {{ent|trigger_waterydeath}} — Effect of leeches in the water visible to player while player in the trigger. | ||
==Xen== | == Xen == | ||
<gallery> | <gallery> | ||
Image:Barnacle.jpg|{{ent|npc_barnacle}} | Image:Barnacle.jpg|{{ent|npc_barnacle}} | ||
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</gallery> | </gallery> | ||
==See | <!-- SDK nuts has closed. When (and if) these tutorials are ported onto the VDC, please link to them instead! | ||
*Fun Creatures project for [http://www.sdknuts.net/download/wiseHL2creatures.zip HL2] | == See also == | ||
*Crows in [http://www.sdknuts.net/download/wiseCSScrow.zip CS:S] | * Fun Creatures project for [http://www.sdknuts.net/download/wiseHL2creatures.zip HL2] | ||
*Fish Pool for [http://www.sdknuts.net/download/HL2fishpool.zip HL2] | * Crows in [http://www.sdknuts.net/download/wiseCSScrow.zip CS:S] | ||
*Fun with [http://www.sdknuts.net/download/WiseDogDM.zip Dog in HL2DM] | * Fish Pool for [http://www.sdknuts.net/download/HL2fishpool.zip HL2] | ||
* Fun with [http://www.sdknuts.net/download/WiseDogDM.zip Dog in HL2DM] | |||
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Revision as of 13:48, 13 February 2008
Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want |
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Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie |
Fauna
Water creatures
func_fish_pool — CS:S only
trigger_waterydeath — Effect of leeches in the water visible to player while player in the trigger.
Xen