Counter-Strike 2 Workshop Tools: Difference between revisions
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Note:The Animgraph Editor is not in CS:2 and it is unknown if they will be added. Map scripting currently exists in a limited form called source_ts, which Valve uses to implement game modes such as gun game.
Note:A small amount of the pages here are placeholders taken from Half-Life: Alyx Workshop Tools for now.
Bug:On some systems, running Counter-Strike 2 with Workshop Tools, will cause the memory usage to increase abnormally (memory leak).1
Workaround:Launch CS2 Workshop Tools (without -gpuraytracing) by going to CS2's
(tested in: Hammer on 32GB RAM, NVIDIA GeForce RTX 3060 and Windows 10 21H2 (LTSC). --leonidakarlach (talk) 23:25, 30 January 2025 (PST))
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| {{td|radius=3px 0 0 0|align=center|font-size=14px|bgcolor=#302D28|width=30%| [[Counter-Strike 2 Workshop Tools/Introduction|'''< | | {{td|radius=3px 0 0 0|align=center|font-size=14px|bgcolor=#302D28|width=30%| [[Counter-Strike 2 Workshop Tools/Introduction|'''<span color="#DDC09F">Introduction</span>''']] }} | ||
{{td|radius=0 3px 0 0|align=center| Introduction to using the {{cs2|name}} Workshop Tools }} | {{td|radius=0 3px 0 0|align=center| Introduction to using the {{cs2|name}} Workshop Tools }} | ||
}} | }} | ||
{{tr | {{tr | ||
| bgcolor = #202020 | | bgcolor = #202020 | ||
| {{td|radius=3px 0 0 0|align=center|font-size=14px|bgcolor=#302D28|width=30%| [[Counter-Strike 2 Workshop Tools/Weapon Finishes|'''< | | {{td|radius=3px 0 0 0|align=center|font-size=14px|bgcolor=#302D28|width=30%| [[Counter-Strike 2 Workshop Tools/Weapon Finishes|'''<span color="#DDC09F">Weapon Finishes</span>''']] }} | ||
{{td|radius=0 3px 0 0|align=center|Introduction to creating weapon finishes for {{cs2|name}} using the Workshop Tools}} | {{td|radius=0 3px 0 0|align=center|Introduction to creating weapon finishes for {{cs2|name}} using the Workshop Tools}} | ||
}} | }} | ||
{{tr | {{tr | ||
| bgcolor = #252525 | | bgcolor = #252525 | ||
| {{td|align=center|font-size=14px|bgcolor=#302D28| [[Counter-Strike 2 Workshop Tools/Level Design|< | | {{td|align=center|font-size=14px|bgcolor=#302D28| [[Counter-Strike 2 Workshop Tools/Level Design|<span color="#DDC09F">'''Level Design'''</span>]] }} | ||
{{td|align=center| Creating levels for {{cs2|name}} with the {{hammer5|1|nt=HE}} }} | {{td|align=center| Creating levels for {{cs2|name}} with the {{hammer5|1|nt=HE}} }} | ||
}} | }} | ||
{{tr | {{tr | ||
| bgcolor = #202020 | | bgcolor = #202020 | ||
| {{td|align=center|font-size=14px|bgcolor=#302D28| [[Counter-Strike 2 Workshop Tools/Scripting|< | | {{td|align=center|font-size=14px|bgcolor=#302D28| [[Counter-Strike 2 Workshop Tools/Scripting|<span color="#DDC09F">'''Scripting'''</span>]] }} | ||
{{td|align=center|Writing scripts for {{cs2|name}} }} | {{td|align=center|Writing scripts for {{cs2|name}} }} | ||
}} | }} | ||
{{tr | {{tr | ||
| bgcolor = #252525 | | bgcolor = #252525 | ||
| {{td|align=center|font-size=14px|bgcolor=#302D28| [[Counter-Strike 2 Workshop Tools/Modeling|< | | {{td|align=center|font-size=14px|bgcolor=#302D28| [[Counter-Strike 2 Workshop Tools/Modeling|<span color="#DDC09F">'''Modeling'''</span>]] }} | ||
{{td|align=center| Creating [[Models|3D models]] for {{cs2|name}} }} | {{td|align=center| Creating [[Models|3D models]] for {{cs2|name}} }} | ||
}} | }} | ||
{{tr | {{tr | ||
| bgcolor = #202020 | | bgcolor = #202020 | ||
| {{td|align=center|font-size=14px|bgcolor=#302D28| [[Counter-Strike 2 Workshop Tools/Materials|< | | {{td|align=center|font-size=14px|bgcolor=#302D28| [[Counter-Strike 2 Workshop Tools/Materials|<span color="#DDC09F">'''Materials'''</span>]] }} | ||
{{td|align=center| Creating [[materials]] for {{cs2|name}} }} | {{td|align=center| Creating [[materials]] for {{cs2|name}} }} | ||
}} | }} | ||
{{tr | {{tr | ||
| bgcolor = #252525 | | bgcolor = #252525 | ||
| {{td|radius=0 0 0 3px|align=center|font-size=14px|bgcolor=#302D28| [[Counter-Strike 2 Workshop Tools/Particles|< | | {{td|radius=0 0 0 3px|align=center|font-size=14px|bgcolor=#302D28| [[Counter-Strike 2 Workshop Tools/Particles|<span color="#DDC09F">'''Particles'''</span>]] }} | ||
{{td|radius=0 0 3px 0|align=center| Creating [[particles]] with the [[Particle Editor (Source 2)|Particle Editor]] for {{cs2|name}} }} | {{td|radius=0 0 3px 0|align=center| Creating [[particles]] with the [[Particle Editor (Source 2)|Particle Editor]] for {{cs2|name}} }} | ||
}} | }} | ||
{{tr | {{tr | ||
| bgcolor = #202020 | | bgcolor = #202020 | ||
| {{td|align=center|font-size=14px|bgcolor=#302D28| [[Counter-Strike 2 Workshop Tools/Addon Sounds|< | | {{td|align=center|font-size=14px|bgcolor=#302D28| [[Counter-Strike 2 Workshop Tools/Addon Sounds|<span color="#DDC09F">'''Sound'''</span>]] }} | ||
{{td|align=center|Adding sounds to an Addon in {{cs2|name}} }} | {{td|align=center|Adding sounds to an Addon in {{cs2|name}} }} | ||
}} | }} | ||
{{tr | {{tr | ||
| bgcolor = #252525 | | bgcolor = #252525 | ||
| {{td|align=center|font-size=14px|bgcolor=#302D28| [[Counter-Strike 2 Workshop Tools/Postprocessing|< | | {{td|align=center|font-size=14px|bgcolor=#302D28| [[Counter-Strike 2 Workshop Tools/Postprocessing|<span color="#DDC09F">'''Postprocessing'''</span>]] }} | ||
{{td|align=center| Using the Postprocessing editor to add postprocessing effects to {{cs2|name}} addons }} | {{td|align=center| Using the Postprocessing editor to add postprocessing effects to {{cs2|name}} addons }} | ||
}} | }} | ||
{{tr | {{tr | ||
| bgcolor = #202020 | | bgcolor = #202020 | ||
| {{td|align=center|font-size=14px|bgcolor=#302D28| [[Counter-Strike 2 Workshop Tools/Source Filmmaker|< | | {{td|align=center|font-size=14px|bgcolor=#302D28| [[Counter-Strike 2 Workshop Tools/Source Filmmaker|<span color="#DDC09F">'''Source Filmmaker'''</span>]] }} | ||
{{td|align=center|< | {{td|align=center|<span color="#DDC09F"| Creating videos, films and stills with {{src2|name}} and {{cs2|name}} }} | ||
}} | }} | ||
{{tr | {{tr | ||
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| {{td|align=center|font-size=14px|bgcolor=#302D28| [[Counter-Strike 2 Workshop Tools/Reference|< | | {{td|align=center|font-size=14px|bgcolor=#302D28| [[Counter-Strike 2 Workshop Tools/Reference|<span color="#DDC09F">'''Reference'''</span>]] }} | ||
{{td|align=center| Reference documentation for {{cs2|name}} }} | {{td|align=center| Reference documentation for {{cs2|name}} }} | ||
}} | }} | ||
{{tr | {{tr | ||
| bgcolor = #202020 | | bgcolor = #202020 | ||
| {{td|align=center|font-size=14px|< | | {{td|align=center|font-size=14px|<span color="#DDC09F"|bgcolor=#302D28| [[Counter-Strike 2 Workshop Tools/Examples|'''Examples''']] }} | ||
{{td|align=center| Example maps, prefabs and other content for {{cs2|name}} }} | {{td|align=center| Example maps, prefabs and other content for {{cs2|name}} }} | ||
}} | }} | ||
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| {{td|radius=0 0 0 3px|align=center|font-size=14px|bgcolor=#302D28| [[Counter-Strike 2 Workshop Tools/Unofficial Tools|< | | {{td|radius=0 0 0 3px|align=center|font-size=14px|bgcolor=#302D28| [[Counter-Strike 2 Workshop Tools/Unofficial Tools|<span color="#DDC09F">'''Third-Party Tools'''</span>]] }} | ||
{{td|radius=0 0 3px 0|align=center| Developer tools created by the modding community }} | {{td|radius=0 0 3px 0|align=center| Developer tools created by the modding community }} | ||
}} | }} |
Revision as of 00:43, 10 May 2025
The Counter-Strike 2 Workshop Tools is a set of software utilities available as a free download for Counter-Strike 2 that allow you to create items for inclusion in the Steam Workshop and your own custom game addons, such as new maps.





bin\win64
directory and launch csgocfg.exe with -steam -retail -vulkan. However this will disable GPU Path Tracing option in Hammer.Introduction | Introduction to using the Counter-Strike 2 Workshop Tools |
Weapon Finishes | Introduction to creating weapon finishes for Counter-Strike 2 using the Workshop Tools |
Level Design | Creating levels for Counter-Strike 2 with the Hammer Editor |
Scripting | Writing scripts for Counter-Strike 2 |
Modeling | Creating 3D models for Counter-Strike 2 |
Materials | Creating materials for Counter-Strike 2 |
Particles | Creating particles with the Particle Editor for Counter-Strike 2 |
Sound | Adding sounds to an Addon in Counter-Strike 2 |
Postprocessing | Using the Postprocessing editor to add postprocessing effects to Counter-Strike 2 addons |
Source Filmmaker | Creating videos, films and stills with Source 2 and Counter-Strike 2 |
Reference | Reference documentation for Counter-Strike 2 |
Examples | Example maps, prefabs and other content for Counter-Strike 2 |
Scripting API | The Scripting API for Counter-Strike 2 |
Third-Party Tools | Developer tools created by the modding community |
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