Template talk:Branch-navbox: Difference between revisions
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| 1 = Определенно уверен что нет, я даже не уверен в содержании XenEngine. Один пользователь устроил некий бардак с этим. Хотя я думаю, это | | 1 = Определенно уверен что нет, я даже не уверен в содержании XenEngine. Один пользователь устроил некий бардак с этим. Хотя я думаю, это приемлемо, но не должно становится "мейнстримом", бранчи использующиеся исключительно одной игрой/не имеющие какой-либо подробной документации не должны быть перечислены. Наличие XenEngine сомнительно. Создавать отдельные страницы для бранчей одного проекта - того не стоит, это должно быть частью статьи про этот самый проект. | ||
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Revision as of 11:07, 30 April 2024

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a solution(using Template:Message) since people are now removing random other stuff from this, here's a fun solution: have this template be official branches only and add a third party branches box similar to the official/third party sdk tools template. c'mon guys, it's not rocket science, it's a wiki. there's examples of how to resolve this situation already on here --TF2CutContent (talk) 17:17 20 April 1942 (UTC)
"Mapbase is NOT an improved version of Hammer or an improved version of the engine itself. It is a fork of Source 2013 which acts as a regular sourcemod." However, Strata and the Titanfall branch do actually qualify as branches because they edit the base game executables and binaries. That's how they can do major things like add x64 support, DX11, Native Vulkan support, increase map limits, all that fancy stuff. It was never really a question of official or not, rather if it was actually an "engine branch"
because they actually build off each other (hence why Hammer++ for CSGO can work somewhat for Portal 2, as their branches are very similar due to CSGO being just a newer version of Portal 2). However, we cannot have something like as Strata does not stem from the Titanfall branch. There would only be two third party branches if we did follow through with this, and that would not only look weird, but would also have to be structured like the {{portal games}} navbox and would look very odd. Also, as a side note, while
Alien Swarm Deferred should not be on this template(using Template:Message) Alien Swarm Deferred just adds CSM, Volumetric lighting, Blinn–Phong reflection model and just adds code to Mapbase should not be on this template(using Template:Message) Mapbase is a mod of Source 2013 Singleplayer, and is in fact not an engine branch. A actual third party engine branch would be the Titanfall branch or Strata Source, both of which make substantial changes to the engine (dx11, larger maps, 64 bit, etc.). Mapbase is a fork of Source 2013. It is not a branch, rather a mod. It does not belong on this list.
(using Template:Message) I concur, it's a fork of game code only, not engine code; it is not a branch. --SirYodaJedi (talk) 17:09, 12 Jan 2024 (UTC) (using Template:Message) if it ain't the thing what it's being purported as being, get it off the thing what it don't belong on --TF2CutContent (talk) 17:17 12 Jan 1969 (UTC) (using Template:Message) Just fact: Mapbase is a base mod for Source SDK 2013 which expands and improves the toolset available to modders, augmenting other maps and mods for development purposes. Level designers would create their maps based off of this mod and larger mods with their own unique changes would draw from Mapbase's code and assets.
Reverting/fixing this template(using Template:Message) So after the Mapbase and ASD were added and removed, this template became pretty broken or atleast on Full HD monitors, because well it was splitted into two rows. So I decided to copy paste one of the old versions of it and removed mapbase from it. If anyone doesn't agree with what I did thats fine, you can revert the change. The only reason I did this is because with new users or readers the layout can quite easily confuse people. --Toligon (talk) 16:58, 19 Jan 2024 (UTC)
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Xengine does belong on this template
(using Template:Message) According to our previous logic which is stated in the archived messages, we defined "Engine Branch" as any game or collection of games which has access to the base engine code, not just mod code. Such engine branches include Strata Source and Titanfall branch, but do not include Mapbase, which is a mod. This would make Black Mesa's "Xengine" an engine branch by our own logic, and does give it a place on this template.
I don't like how it destroys the neat line break we had previously, may need to do some restructuring of the box to make it less ugly. At least on a 1515x851 display. --Equalizer5118 (talk) 20:18, 31 Jan 2024 (UTC)
(using Template:Message) It should stay because it is more like Strata Source and it's not like Mapbase --Utopic Tahu (talk) 16:08, 2 Feb 2024 (UTC)
Should Dota 2 Engine branch be on the template?
(using Template:Message) Should Dota 2 Engine branch be on the template? --Mr. SystemError (talk) 20:04, 5 Apr 2024 (UTC)
(using Template:Message) i thinks yes, but like before-reborn update… but I doubt, because Dota 2 Engine branch is updated to Source 2. And in fact it’s already not Source 1. --NOUG4AT (talk) 20:12, 5 Apr 2024 (UTC)
(using Template:Message) The page for Dota 2 engine branch is being made(edited) --Mr. SystemError (talk) 16:29, 8 Apr 2024 (UTC)
Should PUNT and Portal 2: Desolation be on the template?
(using Template:Message) On their pages it says that they use heavily modified engine branches. --Mr. SystemError (talk) 7:17, 6 Apr 2024 (UTC)
(using Template:Message) Должны ли PUNT и
Portal 2: Desolation быть на этом шаблоне? На их страницах сказано что они используют сильно модифицированные версии бранчей движка Source. --Mr. SystemError (talk) 12:51, 14 Apr 2024 (UTC)
Should HL2 Beta (Source 2003) be on the template?
(using Template:Message) Vampire: The Masquerade – Bloodlines is made on it. --Mr. SystemError (talk) 10:52, 30 Apr 2024 (UTC)
(using Template:Message) Also, should Garry's Mod be on this template too because it runs on its own fork of
Source 2013 --Mr. SystemError (talk) 10:57, 30 Apr 2024 (UTC)
(using Template:Message) Определенно уверен что нет, я даже не уверен в содержании XenEngine. Один пользователь устроил некий бардак с этим. Хотя я думаю, это приемлемо, но не должно становится "мейнстримом", бранчи использующиеся исключительно одной игрой/не имеющие какой-либо подробной документации не должны быть перечислены. Наличие XenEngine сомнительно. Создавать отдельные страницы для бранчей одного проекта - того не стоит, это должно быть частью статьи про этот самый проект. --NOUG4AT (talk) 18:07, 30 Apr 2024 (UTC)