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Category:IO System: Difference between revisions

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==Main entities for broadcasting outputs==
==Main entities for broadcasting outputs==
*[[logic_auto]]
*[[logic auto]]
*[[logic_relay]]
*[[logic relay]]
*[[logic_timer]]
*[[logic timer]]
*[[logic_branch]]
*[[logic branch]]
*[[logic_case]]
*[[logic case]]
*[[logic_compare]]
*[[logic compare]]
*[[logic_multicompare]]
*[[logic multicompare]]
*[[logic_playerproxy]]
*[[logic playerproxy]]
*[[trigger_once]]
*[[trigger once]]
*[[trigger_multiple]]
*[[trigger multiple]]
*[[trigger_look]]
*[[trigger look]]
*[[trigger_proximity]]
*[[trigger proximity]]


{{category newcolumn}}
{{category newcolumn}}


==Controlling lights with the I/O system==
==Controlling lights with the I/O system==
*[[Making lights turn on and off with a "trigger_multiple"]]
*[[Making lights turn on and off with a "trigger multiple"]]


==Doors==
==Doors==
*[[Opening doors with func_button]]
*[[Opening doors with func button]]


==Programming==
==Programming==
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''Return to the [[SDK Docs|Source Engine WIKI home]] for a full list of articles.''
''Return to the [[SDK Docs|Source Engine WIKI home]] for a full list of articles.''


[[Category:Source]]
{{source topicon}}


[[Category:Entry pages]]
[[Category:Entry pages]]

Revision as of 10:48, 2 March 2024

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Logic auto.png

This category covers everything you need to know about the Inputs and Outputs system present in the Source Engine.

Overview of the I/O system

Main entities for broadcasting outputs

Controlling lights with the I/O system

Doors

Programming

Return to the Source Engine WIKI home for a full list of articles.