Category:Es/Level Design: Difference between revisions
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== Teoría del diseño == | == Teoría del diseño == | ||
* | * {{en|redirect=1|suf=:es|Color Theory in Level Design|Teoría del color en el diseño de mapas}} | ||
* | * {{en|redirect=1|suf=:es|Map Compiling Theory|Teoría de la compilación de mapas}} | ||
* | * {{en|redirect=1|suf=:es|Decompiling_Maps|Decompilar mapas}} | ||
{{category cell|width=50%|background-color=white|border-color=lightgray}} | {{category cell|width=50%|background-color=white|border-color=lightgray}} |
Revision as of 03:18, 13 February 2023

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Remember to check for any notes left by the tagger at this article's talk page.
Remember to check for any notes left by the tagger at this article's talk page.
Primeros Pasos
GeneralIluminaciónConectar áreasDetallarEfectos especialesNPCs e IA |
Juegos específicos
|
Últimos retoques
Teoría del diseño | |
Solución de problemas | |
Editor Hammer | |
Vínculos externos
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Subcategories
This category has the following 8 subcategories, out of 8 total.
A
- Es/Abstract Mapping (8 P)
- Es/AI (3 P)
B
- Es/Brush entities (4 P)
E
H
I
- Es/Internal entities (1 P)
L
- Es/Level Design FAQ (5 P)
P
- Es/Point entities (6 P)
Pages in category "Es/Level Design"
The following 26 pages are in this category, out of 26 total.