Category:Es/Level Design: Difference between revisions
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== Efectos especiales == | == Efectos especiales == | ||
* {{en|redirect=1|suf=:es|Physics:es|Físicas}} | |||
* {{en|redirect=1|suf=:es|Physics Entity Overview:es|Introducción a las entidades con física}} | |||
* | * {{en|redirect=1|suf=:es|Trains:es|Trenes}} | ||
* | * [[Beams and Lasers:es|Rayos y Láseres]] | ||
* | * {{en|redirect=1|suf=:es|Explosions (level design):es|Explosiones}} | ||
* | * {{en|redirect=1|suf=:es|Dust, Fog, & Smoke:es|Polvo, niebla y humo}} | ||
* | * {{en|redirect=1|suf=:es|Color correction (concept):es|Corrección de color}} | ||
* | * {{en|redirect=1|suf=:es|Sprite:es|Sprite}}s | ||
* | * {{en|redirect=1|suf=:es|Lists of Special Effects in level design:es|Listado de efectos especiales}} | ||
* | |||
== NPCs e IA == | == NPCs e IA == |
Revision as of 03:10, 13 February 2023

This article or section needs to be updated to include current information regarding the subject.
Remember to check for any notes left by the tagger at this article's talk page.
Remember to check for any notes left by the tagger at this article's talk page.
Primeros Pasos
GeneralIluminaciónConectar áreasDetallarEfectos especialesNPCs e IA |
Juegos específicos
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Últimos retoques
Teoría del diseño | |
Solución de problemas | |
Editor Hammer | |
Vínculos externos
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Subcategories
This category has the following 8 subcategories, out of 8 total.
A
- Es/Abstract Mapping (8 P)
- Es/AI (3 P)
B
- Es/Brush entities (4 P)
E
H
I
- Es/Internal entities (1 P)
L
- Es/Level Design FAQ (5 P)
P
- Es/Point entities (6 P)
Pages in category "Es/Level Design"
The following 26 pages are in this category, out of 26 total.