Trigger teleport: Difference between revisions
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Note:Any entity can be used as the teleport destination, including players.
Tip:This can be changed if necessary by using AddOutput.
Tip:You can use !self to use the origin of this entity as the landmark.
Note:Some SDK versions list trigger_teleport flag 32 as "Preserve angles even when a local landmark is not specified" but may actually behave according the newer flags above. To achieve the angle-preserving behavior, you can instead specify !activator for the landmark property.
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{{tip|You can use [[!self]] to use the origin of this entity as the landmark.}} | {{tip|You can use [[!self]] to use the origin of this entity as the landmark.}} | ||
[[File:Landmark | [[File:Landmark in action.gif|512px|thumbnail|center|Local Destination Landmark Usage - Player position relative to the landmark (when teleported) is transferred to the destination. ]] | ||
{{KV Targetname}} | {{KV Targetname}} |
Revision as of 14:24, 24 January 2023
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CTriggerTeleport |
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Template:Entity It is a trigger that teleports entities that touch its volume. Entities are teleported to the Remote Destination, and have their angles set to that of the Remote Destination's angles. If a Local Destination Landmark is specified, teleported entities are offset from the target by their initial offset from the landmark, and their angles are left alone.
Keyvalues
- Remote Destination (target) <targetname>
- The entity specifying the point to which entities should be teleported. Usually either a info_teleport_destination or info_target.


- Local Destination Landmark (landmark) <targetname>
- If specified, then teleported entities are offset from the target by their initial offset from the landmark.

- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Filter Name (filtername) <filter>
- Name of filter entity to test against activators.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Flags
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Inputs
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Outputs
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