Category:Trigger entities

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Trigger entities use Brush geometry (rather than Studiomodel or Sprite geometry) to define a volume which is used to trigger events when an entity enters it.

  • Trigger brushes are generally NotSolid and invisible.
  • Triggers are passive: activated on touch, whereas switches and buttons require specific activation.
  • Some triggers are used simply to fire I/O events when triggered, whilst others have a specific localized effects on entities in touch with the brush.
  • Triggers often inherit CBaseTrigger, but this is not always the case.