Category:Trigger entities
(Redirected from Category:Sensor Brush Entities)
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Trigger entities use Brush geometry (rather than Studiomodel or Sprite geometry) to define a volume which is used to trigger events when an entity enters it.
- Trigger brushes are generally NotSolid and invisible.
- Triggers are passive: activated on touch, whereas switches and buttons require specific activation.
- Some triggers are used simply to fire I/O events when triggered, whilst others have a specific localized effects on entities in touch with the brush.
- Triggers often inherit CBaseTrigger, but this is not always the case.
Pages in category "Trigger entities"
The following 28 pages are in this category, out of 28 total.
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- Trigger autosave
- Trigger changelevel
- Trigger gravity
- Trigger hurt
- Trigger hurt ghost
- Trigger impact
- Trigger look
- Trigger multiple
- Trigger once
- Trigger physics trap
- Trigger ping detector
- Trigger playermovement
- Trigger portal
- Trigger proximity
- Trigger rpgfire
- Trigger teleport
- Trigger teleport relative
- Trigger togglesave
- Trigger transition
- Trigger waterydeath
- Trigger weapon dissolve
- Trigger weapon strip
- Trigger wind