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Half-Life 2: Difference between revisions

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{{game release|appid=220}}
{{game release|appid=220}}
__NOTOC__
__NOTOC__
{{game name|hl2|name=Half-Life 2}} (2004) defines a new benchmark in gaming with startling realism and responsiveness. Powered by {{game name|src|name=Source}} technology, Half-Life 2 features the most sophisticated in-game characters ever witnessed, advanced AI, stunning graphics and physical gameplay.
{{hl2|4}} (2004) defines a new benchmark in gaming with startling realism and responsiveness. Powered by {{source|4}} technology, Half-Life 2 features the most sophisticated in-game characters ever witnessed, advanced AI, stunning graphics and physical gameplay.


Half-Life 2 is the successor to {{game name|hl1|name=Half-Life}} (1998) which was created with {{game name|gldsrc|name=GoldSource}}.
Half-Life 2 is the successor to {{hl1|4}} (1998) which was created with {{gldsrc|4}}.


{{note|''Although Source [[mod]]s are often described as being "for Half-Life 2", they actually use [[Source SDK Base]]. SDK Base is available to anyone who owns any Valve Source game and provides all of Half-Life 2's content (except [[BSP|maps]] and [[VCD|vcd scenes]]) on a static branch of the engine.''}}
{{note|''Although Source [[mod]]s are often described as being "for Half-Life 2", they actually use [[Source SDK Base]]. SDK Base is available to anyone who owns any Valve Source game and provides all of Half-Life 2's content (except [[BSP|maps]] and [[VCD|vcd scenes]]) on a static branch of the engine.''}}
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* Half-Life 2 maps (<code>hl2</code>)
* Half-Life 2 maps (<code>hl2</code>)
* Source shared (<code>hl2</code>)
* Source shared (<code>hl2</code>)
* {{Game name|src13|name=Source 2013}} SP engine branch
* {{src13|4}} SP engine branch


== Chapters ==
== Chapters ==

Revision as of 17:49, 16 June 2022

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"Welcome. Welcome to City 17. You have chosen, or been chosen, to relocate to one of our finest remaining urban centers."

Half-Life 2 Half-Life 2 (2004) defines a new benchmark in gaming with startling realism and responsiveness. Powered by Source Source technology, Half-Life 2 features the most sophisticated in-game characters ever witnessed, advanced AI, stunning graphics and physical gameplay.

Half-Life 2 is the successor to Half-Life Half-Life (1998) which was created with GoldSrc GoldSrc.

Note.pngNote:Although Source mods are often described as being "for Half-Life 2", they actually use Source SDK Base. SDK Base is available to anyone who owns any Valve Source game and provides all of Half-Life 2's content (except maps and vcd scenes) on a static branch of the engine.
Note.pngNote:As of May 26 2010, the branch of Source under which Half-Life 2 originally ran no longer exists on Steam. Very, very old mods which base themselves directly on the game (as opposed to Source SDK Base) are unlikely to work any more!

Content

  • Half-Life 2 maps (hl2)
  • Source shared (hl2)
  • Source 2013 Source 2013 SP engine branch

Chapters

  1. Point Insertion
  2. "A Red Letter Day"
  3. Route Kanal
  4. Water Hazard
  5. Black Mesa East
  6. "We don't go to Ravenholm..."
  7. Highway 17
  8. Sandtraps
  9. Nova Prospekt
  10. Entanglement
  11. Anticitizen One
  12. "Follow Freeman!"
  13. Our Benefactors
  14. Dark Energy

Gallery

See also