Operation: Black Mesa
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This article or section is a stub. You can help by expanding it.
This article or section needs to be cleaned up to conform to a higher standard of quality because:
Reason
Add information in the best way because now it's - nohow. + update the images, they were published in low quality
Operation: Black Mesa is
Half-Life: Opposing Force's and
Half-Life: Blue Shift's complete re-imagining, which is currently developed by Tripmine Studios.
As of 2017, the mod has now become a standalone game running on the
CS:GO engine branch.
Note that every publicly-stated feature about the game is subject to change, as the game is still in development.
Features
- Native Direct-X 11 renderer.
- Clustered Deferred Shading/Lighting.
- Clustered Forward Lighting.
- Volumetric Lighting.
- Cascade Shadow Mapping.
- Composited Shadows.
- 64-Bit executable.
- PBR Shaders.
Todo: List every feature.
External links
Sears Posts - posts by programmer Sears about Operation Black Mesa's renderer and how he learned graphics programming on the
Source Engine.