Operation: Black Mesa

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Operation: Black Mesa Operation: Black Mesa is Half-Life: Opposing Force Half-Life: Opposing Force's and Half-Life: Blue Shift Half-Life: Blue Shift's complete re-imagining, which is currently developed by Tripmine Studios.

As of 2017, the mod has now become a standalone game running on the CS:GO engine branch CS:GO engine branch.

Note that every publicly-stated feature about the game is subject to change, as the game is still in development.

Features

  • Native Direct-X 11 renderer.
  • Clustered Deferred Shading/Lighting.
  • Clustered Forward Lighting.
  • Volumetric Lighting.
  • Cascade Shadow Mapping.
  • Composited Shadows.
  • 64-Bit executable.
  • PBR Shaders.
Todo: List every feature.

External links

Sears Posts - posts by programmer Sears about Operation Black Mesa's renderer and how he learned graphics programming on the Source Source Engine.