Orange Box (engine branch): Difference between revisions
(Dark Messiah is on Source 2006, not 2007. Moved Gamecode location mention to the top.) |
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The | {{src07}}{{src09}}{{srcmp}} The {{src07|3}} engine branch (formerly '''Orange Box engine branch''') was released in 2007 with the Orange Box ({{hl2ep2}}, {{portal}}, {{tf2}}). It existed side-by-side with the {{l4dbranch|4}} until 2011, when it was obsoleted by the release of the {{portal2branch|4}}. Despite this, the {{src13|4}} and {{src13mp|4}} branches were released in 2013 as more direct upgrades for these games. | ||
The Orange Box builds on the original Half-Life 2 branch, requiring its content installed to work. | The Orange Box builds on the original Half-Life 2 branch, requiring its content installed to work. | ||
==Versions== | ==Versions== | ||
There are actually | There are actually three Orange Box branches, referred to in the SDK Launcher as {{src07|4}}, {{src09|4}}, and {{srcmp|4}}. The 2009 and MP branches do not have a different feature set, but they are incompatible with 2007 due to various under-the-bonnet changes (which include a different [[SteamID]] scheme and Mac OS X compatibility). | ||
==Features== | ==Features== | ||
New since the {{src06|2}} engine branch | New since the {{src06|2}} engine branch are: | ||
===2007=== | ==={{src07}} 2007=== | ||
; [[Threads|Threading]] | ; [[Threads|Threading]] | ||
: Logic, rendering and audio have been threaded for performance gains in multi-core environments. | : Logic, rendering and audio have been threaded for performance gains in multi-core environments. | ||
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; [[$seamless_scale|Automatic displacement texturing]] | ; [[$seamless_scale|Automatic displacement texturing]] | ||
: Mitigates texture stretching across displacement surfaces. | : Mitigates texture stretching across displacement surfaces. | ||
; [[$phong# | ; [[$phong#Colors|Phongwarp textures and other Phong improvements]] | ||
: New features for Phong such as a texture that warps Phong highlights, used to create the Hunter's iridescence. | : New features for Phong such as a texture that warps Phong highlights, used to create the Hunter's iridescence. | ||
; [[Material_optimization#Conditional_statements|Conditional statements]] | ; [[Material_optimization#Conditional_statements|Conditional statements]] | ||
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: A new entity to be placed in large open areas with unbroken visiblity, reducing compile times. | : A new entity to be placed in large open areas with unbroken visiblity, reducing compile times. | ||
; [[Maplist Thumbnails]] | ; [[Maplist Thumbnails]] | ||
: A console-oriented | : A console-oriented server browser UI. | ||
; {{Xbox360}} Xbox 360 support | ; {{Xbox360}} Xbox 360 support | ||
: Of little use to modders, needless to say! | : Of little use to modders, needless to say! | ||
===2009=== | ==={{src09}}{{srcmp}} 2009=== | ||
; Mac OS X support | ; Mac OS X support | ||
; Particle system adjustments | ; Particle system adjustments | ||
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==Availability== | ==Availability== | ||
Most games using this branch were upgrades to the {{src13|2}} or {{src13mp|2}} branches when those released. Nevertheless, gamecode for the 2007 branch is included in the now-deprecated Source SDK app. | |||
===<span style="color:#F26025">Source 2007</span>=== | ===<span style="color:#F26025">Source 2007</span>=== |
Revision as of 10:58, 26 May 2022
The Source 2007 engine branch (formerly Orange Box engine branch) was released in 2007 with the Orange Box (
,
,
). It existed side-by-side with the
Left 4 Dead engine branch until 2011, when it was obsoleted by the release of the
Portal 2 engine branch. Despite this, the
Source 2013 and
Source 2013 Multiplayer branches were released in 2013 as more direct upgrades for these games.
The Orange Box builds on the original Half-Life 2 branch, requiring its content installed to work.
Versions
There are actually three Orange Box branches, referred to in the SDK Launcher as Source 2007,
Source 2009, and
Source Multiplayer. The 2009 and MP branches do not have a different feature set, but they are incompatible with 2007 due to various under-the-bonnet changes (which include a different SteamID scheme and Mac OS X compatibility).
Features
New since the Source 2006 engine branch are:
2007
- Threading
- Logic, rendering and audio have been threaded for performance gains in multi-core environments.
- Soft particles
- An all-new, artist-driven particle system.
- Shadow mapping
- A modern dynamic lighting and shadowing technology.
- Improved High Dynamic Range rendering
- Remade HDR tonemapping that better fits outdoor scenes.
- Hardware Morph (HWM) flexes and Wrinkle maps
- A powerful facial animation system, with textures that add fine wrinkling detail to the face during flex animation.
- Alpha to coverage
- Vector-like edges to raster images, fast.
- Self-shadowing bump maps
- For a more realistic illusion of a 3D surface.
- Automatic displacement texturing
- Mitigates texture stretching across displacement surfaces.
- Phongwarp textures and other Phong improvements
- New features for Phong such as a texture that warps Phong highlights, used to create the Hunter's iridescence.
- Conditional statements
- New conditional statements for use in materials to optimize them for lower-end machines.
- Visclusters
- A new entity to be placed in large open areas with unbroken visiblity, reducing compile times.
- Maplist Thumbnails
- A console-oriented server browser UI.
Xbox 360 support
- Of little use to modders, needless to say!

2009
- Mac OS X support
- Particle system adjustments
- Particles can now render blobs and models.
- Disable phys_bone_followers
phys_bone_follower
s can now be disabled on dynamic props for performance gains and lower entity counts.
Availability
Most games using this branch were upgrades to the Source 2013 or
Source 2013 Multiplayer branches when those released. Nevertheless, gamecode for the 2007 branch is included in the now-deprecated Source SDK app.
Source 2007
- Template:Game name (formerly Source SDK Base - Orange Box)
E.Y.E: Divine Cybermancy
- Template:Game name