Source Basic Level Creation: Difference between revisions
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{{DISPLAYTITLE:Source Level Design}} | {{DISPLAYTITLE:Source Level Design}} | ||
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{{back|Category: Level Design|Level Design}} | |||
[[File:Source-logo.png|200px|link=|Source]] <b>This page contains articles relating specifically to [[:Category:Level Design|Level Design]] for {{Game name|source|name=Source}}.</b> | [[File:Source-logo.png|200px|link=|Source]] <b>This page contains articles relating specifically to [[:Category:Level Design|Level Design]] for {{Game name|source|name=Source}}.</b> | ||
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* [[Image Hosting Sites]] - A list of reliable websites to share screenshots of user-created maps | * [[Image Hosting Sites]] - A list of reliable websites to share screenshots of user-created maps | ||
* [[News Site List]] - A list of websites for hype/advertisement and discussion | * [[News Site List]] - A list of websites for hype/advertisement and discussion | ||
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== General == | == General == | ||
* [[Dimensions]] | * [[Dimensions]] |
Revision as of 08:56, 9 April 2022
This page contains articles relating specifically to Level Design for Template:Game name.
Before you StartHammer EditorEvery Valve game has Hammer located in its bin directory. Examples of the game directory for the core Source games on Windows:
![]() Hammer++Hammer++ Is a community created replacement for Hammer. Officialy SupportedHammer++ officially supports Template:Game name, Template:Game name, Template:Game name, Template:Game name, and Template:Game name. Working![]() Template:Game name and Template:Game name have tutorials on the Hammer++ download page to set these 2 games up. Template:Game name, Template:Game name, Template:Game name, Template:Game name, and Template:Game name will work under the Template:Game name branch and Template:Game name, Template:Game name, Template:Game name, and Template:Game name will work under the Template:Game name branch. Getting StartedDesign Theory
Finishing UpTroubleshooting
External Links
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General
Connecting Areas
Lighting BasicLighting can bring out mood guide players when used correctly. Detailing
Special Effects
AdvancedLighting AdvancedNPCs and AI
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