Zh/Elevators: Difference between revisions

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(Created page with "{{otherlang2 |title=升降梯 |ru=Elevators:ru |en=Elevators }} {{Abstract Mapping}} __NOTOC__ 并没有单独特定的升降梯实体。 升降梯一定是要多个实体共...")
 
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{{otherlang2
{{lang|Elevators|title=升降梯}}
|title=升降梯
{{finishtranslation}}
|ru=Elevators:ru
{{Abstract Mapping:zh-cn}}
|en=Elevators }}
{{Abstract Mapping}}
__NOTOC__
__NOTOC__
并没有单独特定的升降梯实体。 升降梯一定是要多个实体共同组建的。
并没有单独特定的升降梯实体。 升降梯一定是要多个实体共同组建的。
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==Articles==
==Articles==
*[[Two-stop elevators]]
*[[Two-stop elevators:zh-cn]]
*[[Multi-stop elevators]]
*[[Multi-stop elevators:zh-cn]]
*[[Advanced elevators]] &mdash; extra features for elevators, such as counterweights and multi-part sliding doors
*[[Advanced elevators:zh-cn]] &mdash; extra features for elevators, such as counterweights and multi-part sliding doors


==Entities==
==Entities==
*[[func_movelinear]] &mdash; moves along an axis between two points; mainly useful for two-stop elevators
*{{ent|func_movelinear}} &mdash; moves along an axis between two points; mainly useful for two-stop elevators
*[[func_tracktrain]] &mdash; moves between several points (See [[Trains]]); the easiest entity for multi-stop elevators
*{{ent|func_tracktrain}} &mdash; moves between several points (See [[Trains]]); the easiest entity for multi-stop elevators
*[[func_door]] &mdash; moves between two positions and can't stop mid-way; only useful for two-stop elevators
*{{ent|func_door}} &mdash; moves between two positions and can't stop mid-way; only useful for two-stop elevators
*[[func_elevator]] and [[info_elevator_floor]] &mdash; {{l4ds}} needed to establish necessary [[L4D Level Design/Nav Flow|navigation mesh flow]].
*{{ent|func_elevator}} and {{ent|info_elevator_floor}} &mdash; {{l4ds}} needed to establish necessary [[L4D Level Design/Nav Flow|navigation mesh flow]].


==Notes==
==Notes==
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== See Also ==
== See Also ==
* [[:Category: Level Design]]
* [[:Category:Level Design:zh-cn]]


==External links==
==External links==
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*[http://web.archive.org/web/20080424135639/http://collective.valve-erc.com/index.php?doc=1047964377-43297800 +2 stop elevator] (VERC) {{Archived|date=24 April, 2008}}
*[http://web.archive.org/web/20080424135639/http://collective.valve-erc.com/index.php?doc=1047964377-43297800 +2 stop elevator] (VERC) {{Archived|date=24 April, 2008}}


[[Category:Hubs]]
[[Category:Hubs:zh-cn]]

Revision as of 07:20, 14 April 2022

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概括性的地图制作系列 讨论你的想法——帮助我们写你需要的文章和想法

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并没有单独特定的升降梯实体。 升降梯一定是要多个实体共同组建的。

Note.png注意:在多人 起源(Source) 游戏中, 对所有搭乘的人来讲客来讲任何垂直移动的平台都像是抽筋似的。 (这是由于 the network player physics 被设计用来节约资源。) 这使得升降梯有点不尽人意。所以最好在一个死亡竞赛(Deathmatch)关卡建造一个完整的升降梯以前,测试一下效果。 Always test your Elevators/Lifts with Developer 1 enabled.

Articles

Entities

Notes

  • Doors can be attached to an elevator by parenting them to the elevator.
  • Some logic entities may be required, especially for multi-stop elevators.

See Also

External links