Zh/Elevators: Difference between revisions
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(Created page with "{{otherlang2 |title=升降梯 |ru=Elevators:ru |en=Elevators }} {{Abstract Mapping}} __NOTOC__ 并没有单独特定的升降梯实体。 升降梯一定是要多个实体共...") |
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{{ | {{lang|Elevators|title=升降梯}} | ||
|title=升降梯 | {{finishtranslation}} | ||
{{Abstract Mapping:zh-cn}} | |||
{{Abstract Mapping}} | |||
__NOTOC__ | __NOTOC__ | ||
并没有单独特定的升降梯实体。 升降梯一定是要多个实体共同组建的。 | 并没有单独特定的升降梯实体。 升降梯一定是要多个实体共同组建的。 | ||
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==Articles== | ==Articles== | ||
*[[Two-stop elevators]] | *[[Two-stop elevators:zh-cn]] | ||
*[[Multi-stop elevators]] | *[[Multi-stop elevators:zh-cn]] | ||
*[[Advanced elevators]] — extra features for elevators, such as counterweights and multi-part sliding doors | *[[Advanced elevators:zh-cn]] — extra features for elevators, such as counterweights and multi-part sliding doors | ||
==Entities== | ==Entities== | ||
* | *{{ent|func_movelinear}} — moves along an axis between two points; mainly useful for two-stop elevators | ||
* | *{{ent|func_tracktrain}} — moves between several points (See [[Trains]]); the easiest entity for multi-stop elevators | ||
* | *{{ent|func_door}} — moves between two positions and can't stop mid-way; only useful for two-stop elevators | ||
* | *{{ent|func_elevator}} and {{ent|info_elevator_floor}} — {{l4ds}} needed to establish necessary [[L4D Level Design/Nav Flow|navigation mesh flow]]. | ||
==Notes== | ==Notes== | ||
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== See Also == | == See Also == | ||
* [[:Category: Level Design]] | * [[:Category:Level Design:zh-cn]] | ||
==External links== | ==External links== | ||
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*[http://web.archive.org/web/20080424135639/http://collective.valve-erc.com/index.php?doc=1047964377-43297800 +2 stop elevator] (VERC) {{Archived|date=24 April, 2008}} | *[http://web.archive.org/web/20080424135639/http://collective.valve-erc.com/index.php?doc=1047964377-43297800 +2 stop elevator] (VERC) {{Archived|date=24 April, 2008}} | ||
[[Category:Hubs]] | [[Category:Hubs:zh-cn]] |
Revision as of 07:20, 14 April 2022

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概括性的地图制作系列 讨论你的想法——帮助我们写你需要的文章和想法 |
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并没有单独特定的升降梯实体。 升降梯一定是要多个实体共同组建的。

Developer 1
enabled.Articles
- Two-stop elevators:zh-cn
- Multi-stop elevators:zh-cn
- Advanced elevators:zh-cn — extra features for elevators, such as counterweights and multi-part sliding doors
Entities
- func_movelinear — moves along an axis between two points; mainly useful for two-stop elevators
- func_tracktrain — moves between several points (See Trains); the easiest entity for multi-stop elevators
- func_door — moves between two positions and can't stop mid-way; only useful for two-stop elevators
- func_elevator and info_elevator_floor —
needed to establish necessary navigation mesh flow.
Notes
- Doors can be attached to an elevator by parenting them to the elevator.
- Some logic entities may be required, especially for multi-stop elevators.
See Also
External links
- Creating a Working Elevator Tutorial: Adding Sounds (Archived version retrieved on 24 April, 2008)
- Creating a Working Elevator Tutorial: Adding Doors (Archived version retrieved on 24 April, 2008)
- Creating a Working Elevator Tutorial: The Basics (Archived version retrieved on 24 April, 2008)
- HL2 4-floor Elevator Tutorial (sdknuts) (Archived version retrieved on 26 April 2009)
- [TUTORIAL] The Elevator Trifecta (TF2Maps.net)
- +2 stop elevator (VERC) (Archived version retrieved on 24 April, 2008)