Animals and Creatures: Difference between revisions
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Image:Vortigaunt.jpg|[[npc_vortigaunt]] | Image:Vortigaunt.jpg|[[npc_vortigaunt]] | ||
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Revision as of 20:40, 22 February 2006
Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want |
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Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie |
Fauna
Fishies
func_fish_pool — CS:S only
trigger_waterydeath — Effect of leeches in the water visible to player while player in the trigger.