User:Zozart/category test: Difference between revisions

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(→‎Wiki markup with complex tables: Brought over colours from main page (higher contrast))
(added fourth variant: Wiki markup with dual complex tables, multiple sections and colours)
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* [[#Wiki markup with simple tables|Wiki-only markup with simple tables]]
* [[#Wiki markup with simple tables|Wiki-only markup with simple tables]]
* [[#Wiki markup with complex tables|Wiki-only markup with more complex tables]]
* [[#Wiki markup with complex tables|Wiki-only markup with more complex tables]]
* [[#Wiki markup with dual complex tables, multiple sections and colours|Wiki-only markup with dual complex tables]]


__NOTOC__
__NOTOC__
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* [[RAD (technical)]]
* [[RAD (technical)]]


|}
= Wiki markup with dual complex tables, multiple sections and colours =
Uses only Wiki markup, but uses more complex table code to add sections and different color possibilties. Some of the markup could be templated fairly easily.
As above, uses only Wiki markup and table code. Utilises two nested tables in order to allow independant sections for each column. Each section can be coloured, e.g. the Hammer box (yellow) and the Troubleshooting box (red). Each section also alternates between white and light grey for the background (aside from those boxes with a different colour).
Issues:
* If more sections were added (especially if in the middle), can be confusing to swap around all the background colours.
* Two nested tables could be an issue in the name of simplicity.
{| cellspacing='0'
| width='50%' |
{| cellspacing="8px" style='background:#F5F5F5; border: lightgray 1px solid;'
| width="50%" style=' vertical-align: top; padding: 1em; border: lightgray 1px solid;' |
== Getting Started ==
* [[Getting_Started|Building your first room in Hammer]]
* [[Introduction to Editing]]
* [[3D and 2D Views|Hammer 3D and 2D Views]]
* [[Leaks Explained]]
* [[Inputs_and_Outputs|Entity Inputs and Outputs]]
* [[Optimization]]
====http://developer.valvesoftware.com/w/images/a/a5/Css.gif '''Counter-Strike: Source====
* [[Making levels for Counter-Strike: Source]]
* [[How To Develop A Map That Works]]
|-
| height="20%" style='background:#fafafa; vertical-align: top; padding: 1em; border: lightgray 1px solid;' |
== Intermediate Topics ==
* [[Source Mapping for Half-Life 1 Mappers]]
* [[Grouping and VisGrouping]]
* [[Cubemaps]]
* [[Physics Entity Overview]]
* [[Entity_Hierarchy_%28parenting%29|Entity Hierarchy (parenting)]]
* [[Displacement|Displacement Surfaces (Terrain)]]
* [[Making_3D_Skyboxes|3D Skyboxes]]
* [[Creating_and_Using_Prefabs|Creating and Using Prefabs]]
* [[How to Release A Map]]
|-
| height="20%" style='vertical-align: top; padding: 1em; border: lightgray 1px solid;' |
====http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2====
* [[Single-Player Mapping Tips]]
* [[:Category:Regions & Atmospheres|Regions & Atmospheres]]
|-
| height="20%" style='background:#fafafa; vertical-align: top; padding: 1em; border: lightgray 1px solid;' |
== Advanced Techniques ==
* [[Advanced Lighting]]
* [[Expert compile mode]]
* [[Using Bspzip to Embed Custom Content]]
* [[Creating Level Overviews]]
* [[Filter Applications]]
* [[Mini-mod tutorial]]
====http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source====
* [[Bot Navigation for Counter-Strike:Source|Bot Navigation for Counter-Strike: Source]]
|}
| width='50%' valign='top' |
{| cellspacing="8px" style='background:#f5f5f5; border: lightgray 1px solid;'
| width="50%" height="20%" style='background: #FBF7EA; vertical-align: top; padding: 1em; border: #E4DCCD 2px solid' |
== Hammer Editor ==
* [[Hammer Editor Documentation]]
* [[Hammer Feature Requests]]
|-
| height="20%" style='background:#fafafa; vertical-align: top; padding: 1em; border: lightgray 1px solid;' |
== [[Abstract Mapping]] ==
{{abstract mapping ideas}}
|-
| height="20%" style='vertical-align: top; padding: 1em; border: lightgray 1px solid;' |
== Objects ==
* [[List of entities]]
* [[:Category:World Models|Prop Gallery]]
* [[:Category:Items|Items (weapons, pickups)]]
* [[:Category:NPCs|NPCs (monsters, allies, characters)]]
|-
| height="20%" style='background:#fcedea; vertical-align: top; padding: 1em; border: #e6cecc 1px solid;' |
== Troubleshooting ==
* [[Troubleshooting Level Design]]
* [[Showbudget|Using the Showbudget Panel]]
* [[Compile Errors]]
|-
| height="20%" style='vertical-align: top; padding: 1em; border: lightgray 1px solid;' |
== Design Theory ==
* [[What makes a good level?]]
* [[Single-Player Mapping Tips]]
* [[Bounce (level design)]]
* [[Loops (level design)]]
* [[Push Gameplay]]
* [[Map Compiling Theory]]
* [[RAD (technical)]]
|}
|}
|}

Revision as of 05:54, 24 January 2006

Expanded TomEdwards' two-column layout, integrating some of the features from the Main_Page in order to give it a similar style.

Problems with HTML:

  • Mixed HTML and Wiki markup
  • Hard to track opening and closing of <div>s
    • More difficult for users to edit

Versions:


Mixed HTML and Wiki markup

Code using a combination of HTML </div> tags and Wiki markup.


Tutorials

Reference


Wiki markup with simple tables

Only uses Wiki markup, with 2 simple columns.


Getting Started

http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source

Intermediate Topics

http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2

Advanced Techniques

http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source

Abstract Mapping

Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie

Hammer Editor

Objects

Troubleshooting

Design Theory


Wiki markup with complex tables

Uses only Wiki markup, but uses more complex table code to add sections and different color possibilties. Some of the markup could be templated fairly easily.


Getting Started

http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source

Intermediate Topics

http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2

Advanced Techniques

http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source

Hammer Editor

Abstract Mapping

Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie

Objects

Troubleshooting

Design Theory


Wiki markup with dual complex tables, multiple sections and colours

Uses only Wiki markup, but uses more complex table code to add sections and different color possibilties. Some of the markup could be templated fairly easily. As above, uses only Wiki markup and table code. Utilises two nested tables in order to allow independant sections for each column. Each section can be coloured, e.g. the Hammer box (yellow) and the Troubleshooting box (red). Each section also alternates between white and light grey for the background (aside from those boxes with a different colour).

Issues:

  • If more sections were added (especially if in the middle), can be confusing to swap around all the background colours.
  • Two nested tables could be an issue in the name of simplicity.


Getting Started

http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source

Intermediate Topics

http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2

Advanced Techniques

http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source

Hammer Editor

Abstract Mapping

Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie

Objects

Troubleshooting

Design Theory