User:Zozart/category test: Difference between revisions
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<li>[[What makes a good level?]]</li> | <li>[[What makes a good level?]]</li> | ||
<li>[[Single-Player Mapping Tips]]</li> | |||
<li>[[Bounce (level design)]]</li> | <li>[[Bounce (level design)]]</li> | ||
<li>[[Loops (level design)]]</li> | <li>[[Loops (level design)]]</li> |
Revision as of 11:04, 21 January 2006
Expanded TomEdwards' two-column layout, integrating some of the features from the Main_Page in order to give it a similar style.
Problems:
- Even more HTML than before.
- Sections are still not editable (need to edit the whole page).
TutorialsBeginnerFirst steps
Game-specificIntermediateAdvanced |
ReferenceAbstract MappingAmmunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie ObjectsConceptsHammerTroubleshooting |