User:TomEdwards/sandbox: Difference between revisions
TomEdwards (talk | contribs) (Added level design category intro proposal) |
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|<div class="categoryboxout" id="beginner"> | |<h1>Tutorials</h1> | ||
<div class="categoryboxout" id="beginner"> | |||
<h2>Beginner</h2> | <h2>Beginner</h2> | ||
<h3>First steps</h3> | <h3>First steps</h3> | ||
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<li>[[Inputs_and_Outputs|Entity Inputs and Outputs]]</li> | <li>[[Inputs_and_Outputs|Entity Inputs and Outputs]]</li> | ||
<li>[[Cubemaps]]</li> | <li>[[Cubemaps]]</li> | ||
<li>[[Displacement| | <li>[[Displacement|Displacement Surfaces (Terrain)]] | ||
<li>[[Making_3D_Skyboxes|3D Skyboxes]]</li> | <li>[[Making_3D_Skyboxes|3D Skyboxes]]</li> | ||
<li>[[Optimization]]</li> | <li>[[Optimization]]</li> | ||
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</div> | </div> | ||
|style="width: 50%;" valign="top" |<div class="categoryboxout" id="abstractmapping"> | |style="width: 50%;" valign="top" |<h1>Reference</h1> | ||
<div class="categoryboxout" id="abstractmapping"> | |||
<h2>Abstract Mapping</h2> | <h2>Abstract Mapping</h2> | ||
{{abstract mapping ideas}} | {{abstract mapping ideas}} |
Revision as of 08:12, 21 January 2006
Here's an idea for improving the Src docs' category pages. I've made two columns (as best I can) and cut down on the number of entries, though there is still plenty of room down the right side. Problems: lots of HTML to handle what the wiki can't, can't have editable sections, can't seem to get cell padding to work, and there's a phantom code box in Abstract Mapping.
If this design doesn't prove too unpopular, I'll add colours to each section too, perhaps even some snazzy 'watermark' backgrounds.
TutorialsBeginnerFirst steps
Game-specificIntermediate |
ReferenceAbstract MappingAmmunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie Troubleshooting |