Elevators: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (→‎External links: Updated links)
m (Removed a unnecessary space at the top of the page, hidden the table of content)
Line 1: Line 1:
{{otherlang2
{{otherlang2
|ru=Elevators:ru }}
|ru=Elevators:ru }}
{{Abstract Mapping}}
{{Abstract Mapping}}
<br>
__NOTOC__
There is no single specific elevator entity. Elevators must be constructed from several entities.
There is no single specific elevator entity. Elevators must be constructed from several entities.
{{note|In multiplayer [[Source]] games, any vertically-moving platform will seem jerky to anyone riding it. (This is due to the network player physics designed to save on resources.) This can make elevators look very bad, so test the effect before building a complete elevator in a Deathmatch level. Always test your Elevators/Lifts with <code>Developer 1</code> enabled.}}
{{note|In multiplayer [[Source]] games, any vertically-moving platform will seem jerky to anyone riding it. (This is due to the network player physics designed to save on resources.) This can make elevators look very bad, so test the effect before building a complete elevator in a Deathmatch level. Always test your Elevators/Lifts with <code>Developer 1</code> enabled.}}


Line 29: Line 26:
==External links==
==External links==
*[http://web.archive.org/web/20080424074044/http://www.halflifestorm.com/?page=tutorials&tutorial=8 Creating a Working Elevator Tutorial: Adding Sounds] {{Archived|date=24 April, 2008}}
*[http://web.archive.org/web/20080424074044/http://www.halflifestorm.com/?page=tutorials&tutorial=8 Creating a Working Elevator Tutorial: Adding Sounds] {{Archived|date=24 April, 2008}}
*[http://web.archive.org/web/20080424074039/http://www.halflifestorm.com/?page=tutorials&tutorial=7 Creating a Working Elevator Tutorial: Adding Doors] {{Archived|date=24 April, 2008}}
*[http://web.archive.org/web/20080424074039/http://www.halflifestorm.com/?page=tutorials&tutorial=7 Creating a Working Elevator Tutorial: Adding Doors] {{Archived|date=24 April, 2008}}
*[http://web.archive.org/web/20080424074034/http://www.halflifestorm.com/?page=tutorials&tutorial=6 Creating a Working Elevator Tutorial: The Basics] {{Archived|date=24 April, 2008}}
*[http://web.archive.org/web/20080424074034/http://www.halflifestorm.com/?page=tutorials&tutorial=6 Creating a Working Elevator Tutorial: The Basics] {{Archived|date=24 April, 2008}}
*[http://web.archive.org/web/20090426123817/http://sdknuts.net:80/tutorials/wiseElevators.asp HL2 4-floor Elevator Tutorial] (sdknuts) {{Archived|date=26 April 2009}}
*[http://web.archive.org/web/20090426123817/http://sdknuts.net:80/tutorials/wiseElevators.asp HL2 4-floor Elevator Tutorial] (sdknuts) {{Archived|date=26 April 2009}}
*[https://tf2maps.net/threads/tutorial-the-elevator-trifecta.719/ <nowiki>[TUTORIAL]</nowiki> The Elevator Trifecta] (TF2Maps.net)
*[https://tf2maps.net/threads/tutorial-the-elevator-trifecta.719/ <nowiki>[TUTORIAL]</nowiki> The Elevator Trifecta] (TF2Maps.net)
*[http://web.archive.org/web/20080424135639/http://collective.valve-erc.com/index.php?doc=1047964377-43297800 +2 stop elevator] (VERC) {{Archived|date=24 April, 2008}}


*[http://web.archive.org/web/20080424135639/http://collective.valve-erc.com/index.php?doc=1047964377-43297800 +2 stop elevator] (VERC) {{Archived|date=24 April, 2008}}
[[Category:Hubs]]
[[Category:Hubs]]

Revision as of 08:02, 12 May 2019

Template:Otherlang2

Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want

Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie

There is no single specific elevator entity. Elevators must be constructed from several entities.

Note.pngNote:In multiplayer Source games, any vertically-moving platform will seem jerky to anyone riding it. (This is due to the network player physics designed to save on resources.) This can make elevators look very bad, so test the effect before building a complete elevator in a Deathmatch level. Always test your Elevators/Lifts with Developer 1 enabled.

Articles

Entities

Notes

  • Doors can be attached to an elevator by parenting them to the elevator.
  • Some logic entities may be required, especially for multi-stop elevators.

See Also

External links