Portal 2 Puzzle Maker/Stairs: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(Corrected info about connections and added a little new info) |
||
Line 8: | Line 8: | ||
== Editor Adjustments == | == Editor Adjustments == | ||
* Stairs can be rotated to any cardinal direction by dragging the round rotation handle | * Stairs can be rotated to any cardinal direction by dragging the round rotation handle; they will rotate around their lower end where the handle is located | ||
== Item Properties == | == Item Properties == | ||
[[Portal 2 Puzzle Maker/Common Issues#Item Entity Costs|Entity Cost]]: '''13''' | [[Portal 2 Puzzle Maker/Common Issues#Item Entity Costs|Entity Cost]]: '''13''' | ||
* Start Deployed | * Start Deployed | ||
** If checked, the Stairs will start in the | ** If checked, the Stairs will start in the raised position when the level begins | ||
** If unchecked, the Stairs will be flush with the floor when the level begins | |||
== Connections == | == Connections == | ||
* If "Start Deployed" is checked, an active connection will | * If "Start Deployed" is checked, an active connection will retract the Stairs | ||
* If "Start Deployed" is not checked, an active connection will | * If "Start Deployed" is not checked, an active connection will raise the Stairs | ||
{{puzzlemaker-navbox}} | {{puzzlemaker-navbox}} | ||
[[Category:Portal 2 Puzzle Maker/Supports Connections]] | [[Category:Portal 2 Puzzle Maker/Supports Connections]] |
Revision as of 08:39, 7 June 2012
- This article contains content specific to the Portal 2 Puzzle Maker. For the Authoring Tools equivalent, see Panels.

The Stairs in the Puzzle Maker.
Stairs are a testing element in Portal puzzles. They are two panels deep, and when deployed allow the player to walk one panel high.
Editor Adjustments
- Stairs can be rotated to any cardinal direction by dragging the round rotation handle; they will rotate around their lower end where the handle is located
Item Properties
Entity Cost: 13
- Start Deployed
- If checked, the Stairs will start in the raised position when the level begins
- If unchecked, the Stairs will be flush with the floor when the level begins
Connections
- If "Start Deployed" is checked, an active connection will retract the Stairs
- If "Start Deployed" is not checked, an active connection will raise the Stairs
|