Portal 2 Puzzle Maker/Laser Catcher: Difference between revisions
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[[Portal 2 Puzzle Maker/Common Issues#Item Entity Costs|Entity Cost]]: '''4''' | [[Portal 2 Puzzle Maker/Common Issues#Item Entity Costs|Entity Cost]]: '''4''' | ||
* Connect to... | |||
** Opens a pointer to select a test element that gets activated when the Laser Catcher is activated. | |||
* Remove connections | |||
** Shows existing connections to other test elements and allows to delete these. | |||
* Delete item | |||
** Deletes the Laser Catcher. | |||
* Portalable | |||
** If checked, the rest of the surface the Laser Catcher is placed on becomes white. If unchecked, the surface becomes black. | |||
* Pull surface | |||
** Moves the selected Laser Catcher further into the room together with the wall/ceiling/floor block behind it. | |||
* Push surface | |||
** Pushes the selected Laser Catcher out of the room together with the wall/ceiling/floor block behind it. | |||
== Placement == | == Placement == |
Revision as of 01:38, 7 June 2012
- This article contains content specific to the Portal 2 Puzzle Maker. For the Authoring Tools equivalent, see Thermal Discouragement Beam and prop_laser_catcher.
A laser catcher is a test element available in the map editor. Similar to a button, the catcher can be used to activate other items present in the test. The catcher is activated when a laser comes into contact with it's receptacle, which is possible through portals or redirection cubes.
Todo: add images
Item Properties
Entity Cost: 4
- Connect to...
- Opens a pointer to select a test element that gets activated when the Laser Catcher is activated.
- Remove connections
- Shows existing connections to other test elements and allows to delete these.
- Delete item
- Deletes the Laser Catcher.
- Portalable
- If checked, the rest of the surface the Laser Catcher is placed on becomes white. If unchecked, the surface becomes black.
- Pull surface
- Moves the selected Laser Catcher further into the room together with the wall/ceiling/floor block behind it.
- Push surface
- Pushes the selected Laser Catcher out of the room together with the wall/ceiling/floor block behind it.
Placement
Todo: add placement rules
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