Portal 2 Puzzle Maker/Wall Hazards: Difference between revisions

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== Item Properties ==
== Item Properties ==
[[Portal 2 Puzzle Maker/Common Issues#Item Entity Costs|Entity Cost]]: '''14''', plus '''9''' per block of size beyond the first
* Hazard Type
* Hazard Type
** Fizzler: Light blue field. When the player passes through, both of his or her portals are removed. When other testing elements such as [[Portal 2 Puzzle Maker/Cube|cubes]] pass through the field, they are fizzled.
** Fizzler: Light blue field. When the player passes through, both of his or her portals are removed. When other testing elements such as [[Portal 2 Puzzle Maker/Cube|cubes]] pass through the field, they are fizzled.

Revision as of 15:54, 5 June 2012

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[[::Category:Portal 2 Puzzle Maker|Portal 2 Puzzle Maker | ← :Category:Portal 2 Puzzle Maker|Portal 2 Puzzle Maker ]]
This article contains content specific to the Portal 2 Puzzle Maker. For the Authoring Tools equivalent, see Emancipation Grid and Discouragement Field.
A fizzler or "Emancipation Grid".
A laser field or "Discouragement Field".

Wall hazards are testing elements in Portal puzzles. They include Fizzlers (also known as emancipation grids) and Laser Fields. They are generally used to prevent a player from passing, or at least to prevent a player from passing without thinking first.

Item Properties

Entity Cost: 14, plus 9 per block of size beyond the first

  • Hazard Type
    • Fizzler: Light blue field. When the player passes through, both of his or her portals are removed. When other testing elements such as cubes pass through the field, they are fizzled.
    • Laserfield: Red horizontally striped field. When the player passes through, they are killed. Does not block portals and will not damage cubes or any other testing elements.

Editor Adjustments

  • The size of the hazard can be adjusted by dragging the white arrows at the edges of the item
  • What area of the panel the hazard extends from can be adjusted by dragging the round diamond shaped handle

Item Properties

  • Start Enabled
    • If checked, the hazard will start enabled when the level begins

Connections

  • If "Start Enabled" is checked, an active connection will disable the hazard
  • If "Start Enabled" is not checked, an active connection will enable the hazard