Portal 2 Puzzle Maker/Button: Difference between revisions

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Buttons are a testing element in Portal puzzles. They can be connected to other testing elements to activate them. The Portal 2 Puzzle Maker includes 4 types of buttons.
Buttons are a testing element in Portal puzzles. They can be connected to other testing elements to activate them. The Portal 2 Puzzle Maker includes 4 types of buttons.


== Button ==
== Weighted Button ==
[[Portal 2 Puzzle Maker/Common Issues#Item Entity Costs|Entity Cost]]: '''3'''
[[Image:Super_button_p2_blue.jpg|thumb|right|100px|The ordinary button]]
[[Image:Super_button_p2_blue.jpg|thumb|right|100px|The ordinary button]]
Flat, round buttons. Activated when the player stands on it, or when any type of cube or sphere is placed on it.
Flat, round buttons. Activated when the player stands on it, or when any type of cube or sphere is placed on it.
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== Cube Button ==
== Cube Button ==
[[Portal 2 Puzzle Maker/Common Issues#Item Entity Costs|Entity Cost]]: '''3'''
[[File:prop_floor_cube_button.jpg|right|thumb|100px|The cube-specific floor button.]]
[[File:prop_floor_cube_button.jpg|right|thumb|100px|The cube-specific floor button.]]
Variety of the standard button. Can only be activated by placing a type of cube on it.
Variety of the standard button. Can only be activated by placing a type of cube on it.
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== Sphere Button ==
== Sphere Button ==
[[Portal 2 Puzzle Maker/Common Issues#Item Entity Costs|Entity Cost]]: '''3'''
[[File:prop_floor_ball_button.jpg|right|thumb|100px|The sphere-specific floor button.]]
[[File:prop_floor_ball_button.jpg|right|thumb|100px|The sphere-specific floor button.]]
Variety of the standard button. Can only be activated by placing a sphere in it.
Variety of the standard button. Can only be activated by placing a sphere in it.
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== Pedestal Button ==
== Pedestal Button ==
 
[[Portal 2 Puzzle Maker/Common Issues#Item Entity Costs|Entity Cost]]: '''6'''
[[Image:prop_button.png|thumb|right|70px|The pedestal button]]Tall, player-height button, activated by pressing the USE key (E by default). This button can be rotated to face any of the cardinal directions.
[[Image:prop_button.png|thumb|right|70px|The pedestal button]]Tall, player-height button, activated by pressing the USE key (E by default). This button can be rotated to face any of the cardinal directions.



Revision as of 15:40, 5 June 2012

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[[::Category:Portal 2 Puzzle Maker|Portal 2 Puzzle Maker | ← :Category:Portal 2 Puzzle Maker|Portal 2 Puzzle Maker ]]
This article contains content specific to the Portal 2 Puzzle Maker. For the Authoring Tools equivalent, see Button (Portal 2).

Buttons are a testing element in Portal puzzles. They can be connected to other testing elements to activate them. The Portal 2 Puzzle Maker includes 4 types of buttons.

Weighted Button

Entity Cost: 3

The ordinary button

Flat, round buttons. Activated when the player stands on it, or when any type of cube or sphere is placed on it.

Item Properties

  • Button Type
    • Turns this button into the selected type (Weighted, Cube, Sphere)

Cube Button

Entity Cost: 3

The cube-specific floor button.

Variety of the standard button. Can only be activated by placing a type of cube on it.

Item Properties

  • Button Type
    • Turns this button into the selected type (Weighted, Cube, Sphere)

Sphere Button

Entity Cost: 3

The sphere-specific floor button.

Variety of the standard button. Can only be activated by placing a sphere in it.

Item Properties

  • Button Type
    • Turns this button into the selected type (Weighted, Cube, Sphere)

Pedestal Button

Entity Cost: 6

The pedestal button

Tall, player-height button, activated by pressing the USE key (E by default). This button can be rotated to face any of the cardinal directions.

Item Properties

  • Timing
    • 3 to 30 seconds: The connected item(s) will be enabled upon pressing the button, and disabled after the specified amount of time.
    • Infinity: The connected item(s) will be permanently enabled.

Note: Having multiple buttons connected to the same item require all buttons to be activated in order for the connected Item to activate.