Portal 2 Puzzle Maker/Button: Difference between revisions
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Buttons are a testing element in Portal puzzles. They can be connected to other testing elements to activate them. The Portal 2 Puzzle Maker includes 4 types of buttons. | Buttons are a testing element in Portal puzzles. They can be connected to other testing elements to activate them. The Portal 2 Puzzle Maker includes 4 types of buttons. | ||
== Button == | == Weighted Button == | ||
[[Portal 2 Puzzle Maker/Common Issues#Item Entity Costs|Entity Cost]]: '''3''' | |||
[[Image:Super_button_p2_blue.jpg|thumb|right|100px|The ordinary button]] | [[Image:Super_button_p2_blue.jpg|thumb|right|100px|The ordinary button]] | ||
Flat, round buttons. Activated when the player stands on it, or when any type of cube or sphere is placed on it. | Flat, round buttons. Activated when the player stands on it, or when any type of cube or sphere is placed on it. | ||
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== Cube Button == | == Cube Button == | ||
[[Portal 2 Puzzle Maker/Common Issues#Item Entity Costs|Entity Cost]]: '''3''' | |||
[[File:prop_floor_cube_button.jpg|right|thumb|100px|The cube-specific floor button.]] | [[File:prop_floor_cube_button.jpg|right|thumb|100px|The cube-specific floor button.]] | ||
Variety of the standard button. Can only be activated by placing a type of cube on it. | Variety of the standard button. Can only be activated by placing a type of cube on it. | ||
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== Sphere Button == | == Sphere Button == | ||
[[Portal 2 Puzzle Maker/Common Issues#Item Entity Costs|Entity Cost]]: '''3''' | |||
[[File:prop_floor_ball_button.jpg|right|thumb|100px|The sphere-specific floor button.]] | [[File:prop_floor_ball_button.jpg|right|thumb|100px|The sphere-specific floor button.]] | ||
Variety of the standard button. Can only be activated by placing a sphere in it. | Variety of the standard button. Can only be activated by placing a sphere in it. | ||
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== Pedestal Button == | == Pedestal Button == | ||
[[Portal 2 Puzzle Maker/Common Issues#Item Entity Costs|Entity Cost]]: '''6''' | |||
[[Image:prop_button.png|thumb|right|70px|The pedestal button]]Tall, player-height button, activated by pressing the USE key (E by default). This button can be rotated to face any of the cardinal directions. | [[Image:prop_button.png|thumb|right|70px|The pedestal button]]Tall, player-height button, activated by pressing the USE key (E by default). This button can be rotated to face any of the cardinal directions. | ||
Revision as of 15:40, 5 June 2012
- This article contains content specific to the Portal 2 Puzzle Maker. For the Authoring Tools equivalent, see Button (Portal 2).
Buttons are a testing element in Portal puzzles. They can be connected to other testing elements to activate them. The Portal 2 Puzzle Maker includes 4 types of buttons.
Weighted Button
Entity Cost: 3
Flat, round buttons. Activated when the player stands on it, or when any type of cube or sphere is placed on it.
Item Properties
- Button Type
- Turns this button into the selected type (Weighted, Cube, Sphere)
Cube Button
Entity Cost: 3
Variety of the standard button. Can only be activated by placing a type of cube on it.
Item Properties
- Button Type
- Turns this button into the selected type (Weighted, Cube, Sphere)
Sphere Button
Entity Cost: 3
Variety of the standard button. Can only be activated by placing a sphere in it.
Item Properties
- Button Type
- Turns this button into the selected type (Weighted, Cube, Sphere)
Pedestal Button
Entity Cost: 6
Tall, player-height button, activated by pressing the USE key (E by default). This button can be rotated to face any of the cardinal directions.
Item Properties
- Timing
- 3 to 30 seconds: The connected item(s) will be enabled upon pressing the button, and disabled after the specified amount of time.
- Infinity: The connected item(s) will be permanently enabled.
Note: Having multiple buttons connected to the same item require all buttons to be activated in order for the connected Item to activate.
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